Jump Blocks ~ Clean Algo
Keep a clean layout in ADL by taking advantage of Jump Blocks. #TTtips
Jump blocks are representations of block inputs and outputs that the user can place at many locations throughout the algorithm in order to avoid cluttering up the canvas with edges. There are two components of a jump block: the anchor jump block (green arrow) which represents the output of a block, and one or more destination jump blocks (pink arrow) which represent the input of another block. The pair can replace a direct edge between two blocks.