Jul-Dec Product Design Recap
Alex Sviryda
Empowering designers to level up by sharing UX/UI tips, Career Growth Strategies & Design Insights | Senior Product Designer at Propeller | Ex-Intercom | 9+ years of international experience | Global Design Mentor
This is not actually December, but also some posts from July until now. I had a break from LinkedIn, so this newsletter is going to be heavy on reading and insights.
This newsletter is about the UX and product design tips, top 10 interview questios guidelines, and my reflection of moving from the UK to Australia.
Your Career Isn’t a One-Way Street
Designers, don’t be afraid to jump into a new industry or field. It is absolutely fine. You can explore, try, make mistakes, learn, and shift to another thing.
I mean if you started working with fintech, for instance, it doesn’t mean that you have to be a fintech designer forever. Or more relevant to our era example is AI and Machine Learning. If you currently work in this field, it doesn’t mean you have to stay there for years.
Unfortunately, there is something on the market that makes it hard to switch fields, especially some of them. Companies that make AI products are unlikely to hire a product designer without this AI experience (of course, there are exclusions, but the trend is clear). And there is a loop of missing experience you can't easily break.
Personally, I’ve switched fields of my work multiple times. I worked in fintech at a huge bank, and then I learned a lot about the customer support industry and worked there. And now, I’m discovering a super exciting field of GIS software (Geographic Information System) with 3D maps, construction sites, surveying, drone flights and many more. And while doing this, I learn a lot.
So, if you work in an industry that you don’t really like, know that switching to something else is absolutely fine. It could be challenging but so rewarding for yourself ??
Users don't care about our designs
The truth for designers to think about: users don’t care about our designs.
But don’t get it wrong, and don’t get discouraged. Users still need these designs!
What they care about is solving their problems and needs. Easy, fast, in a straightforward way.
As simple as that.
But also, it doesn’t mean that we should create “ugly” solutions full of functionality. While users don’t care about our designs, they still love beautiful things.
As all humans do.
Don't blame users if the product doesn't work
An important message for designers: please, friends, don’t blame your users if the product doesn’t work as expected ??
This is a key part of being empathetic and accepting that you and your users are completely different people.
Moreover, this can be a very good signal that your team picked the wrong direction and needs to turn around and take a few steps back to start over again. This can help save effort, money, and make a real impact.
If the product doesn’t work as users expected, it means that you and your team didn’t identify the right problem or perhaps didn’t validate all the assumptions you had.
Anyway, it’s not on users. They just want to solve their needs, problems, issues, etc. And to help them with that, you just need to listen to them and their pain points.
A post of pause
Designers, Recruiters, Hiring managers, and everyone else in the hiring process, please, pause for a moment and show some compassion to each other. This is such an important thing.
I’ve been talking to so many designers across the world, and all of them struggle to find a job. It’s a hard, unfair, time-consuming, draining process. And no matter how much experience they have: from junior to lead level, everyone is under the pressure of the current market conditions.
Designers blame recruiters, recruiters blame designers, and this is an endless loop. But everyone is just trying to do their job. It’s no one's fault.
Respect each other, show some compassion, and just take an extra step towards each other if you can.
Designers are terrible users
Designers are terrible… users!
We should be the last person to test UX with, unless it’s a product for designers.
Why?
? We’re biased
We approach products with preconceptions, often looking for patterns or trying to solve problems that typical users wouldn’t even notice.
? We overthink
We’re analysing every single interaction, focusing too much on the design rather than experiencing it naturally.
? We know too much
With deep product knowledge, we intuitively know how to navigate through complex flows, making it hard to spot genuine usability issues that a regular user would encounter.
Don't limit yourself
While designing products, don’t limit yourself to just one platform. Think broader. Why? The answer is below ??
One of the differences between #UX and #productdesigner is the ability to apply cross-platform thinking. That means we should consider the product as a service for our customers, not just a series of digital experiences.
For example, when users need to hang a picture on the wall, they don’t need a drill. And drill is never their problem for this job.
They need a hole. That’s it. And there is a variety of ways to get this job done.
But the key thing is that they need a hole.
The same works with digital products.
Users don’t need a digital product just for the sake of having a digital product. This product should solve their problem. And very often (of course, not always), to solve the problem, we need to consider multi-platform experience. Because it still impacts the whole product perception.
For instance, getting money from the ATM without your card. A real problem everyone can face. The other day, I used a Commonwealth Bank app and card, where this problem was solved in an interesting way. You can withdraw cash without your card by just entering a code from your app into the ATM. That’s it!
Kudos to the designers who worked on this. This cross-platform thinking helped users to get their job done ??
And the same applies to many other products. Do you have any examples of similar experiences? Please, share them in the comments ??
Hack the top 10 product design interview questions
Some time ago, I shared a few posts here on LinkedIn about the top 10 product design interview questions. Many people since then have reached out with appreciation of this content.
What inspires me as well is that non-designers shared their feedback that these interview question examples were very useful to them ??
So, I put everything together in a free guide with the top 10 most common product design interview questions and how to tackle them with DOs, DON’Ts, and my own example of answers.
???Download your free copy here:?https://lnkd.in/ecEyFgq9
The power of collaboration
As a #designmentor, I’m being asked this question a lot: what to do if you don’t have easy access to your customers? How to conduct UX research? How to validate ideas?
The answer is simple: use the power of collaboration to get your questions answered. You probably have a sales team or customer support in your company. And these people are the treasure of knowledge. Schedule a quick chat with them and ask.
But also, establishing a collaboration with these people can be beneficial in terms of getting closer to your customers. Because if you show that you want to help others to do their work better, to resolve some of the issues they have, that’s a way to success.
Your teammates from Sales or Customer support can share customer contacts with you or even help you recruit these users for an interview.
Don’t hesitate to contact other departments of your company.
It can be super helpful.
Don't think alone
The other day, I saw a great post by Laura Baker about designers being facilitators and collaborators. This inspired me to think deeper, and I totally agree with that!
Moreover, designers are more powerful and impactful when they collaborate with others.
So, please, don’t think alone.
When two or more designers get together, they can create true magic with the product and experiences. When these designers bring others on board, the results can be even more fantastic ?
Use this as a reminder.
Don’t think alone.
Collaborate.
Facilitate.
And inspire everyone to build a better product ??
Dress Up Your UX
Product designers, don’t forget to dress up your UX. Because we can’t just drop a pure functionality to our users ??
It’s like giving users the capability without explaining how to put it together and use it. And I don’t mean user guidelines, onboarding, tutorials, etc. Of course not.
What I really mean is using the power of visual design and UI. Because this is a glue for the pure functionality.
By powering the use of UX and UI together, we can create truly magical experiences. Some people can disagree, but visuals impact UX of the product.
There is even a UX law for this ↓
Aesthetic-Usability Effect
?"Users often perceive aesthetically pleasing design as design that’s more usable.”
So once again, designers.
Don’t forget to dress up your UX ??
P.S. The link to the law is in the comments. Plus, additional reading from Nielsen Norman Group ??
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8 months in Australia, it feels like enough to start sharing the details of this journey. I'm going to kick off with a "Why" thing.
And I have some ideas for a few more posts, so stay tuned ??
Why?
Why did I decide to move from the UK to Australia? From a market full of opportunities and companies where I could thrive as a product designer to a market I knew nothing about?
The answer is very simple: the lifestyle.
The things I prioritise in life are well-being, happiness, harmony with nature and people around me, and opportunities to enjoy every single moment.
And the career, while it's important, doesn't impact the priority of things. I work to live, not live to work. And I'm really proud that I can do what I love in terms of work.
I've been traveling for a while, visited ~60 countries, so I have something to compare with. Before moving to the land down under, I'd been living in 3 different countries. And Australia, for me, was a very conscious and intentional choice.
So the key things for me are:
?? Lifestyle
?? Nature
????♂? People
People are saying that Australia is too far from the rest of the world. But I think this is an advantage rather than a disadvantage.
#uktoaustralia
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With the upcoming posts, I'll share more about the job market differences, interview process, and people's mindset.
I'm curious, if you changed countries, how did you define where to move? Feel free to share your thoughts in the comments ??
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Looking for a job in Australia was an interesting process. I knew nothing about the local job market, so I booked a few mentorship sessions with people who work there to learn and prepare.
Now, after 8 months of living here, I can define a few key differences between the UK and Australian job markets.
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Australian tech market is smaller. Tech and digital are not even a leading industry here.
I still remember this feeling when I looked at the job list on LinkedIn, found ~50 opportunities in Sydney and was scared: what should I do when I apply to all of them and no new roles left? Should I change my specialisation? I’ve heard electricians and tradies are in demand ??
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But I was positively surprised that there are enough cool tech companies here in Australia. Some of them are quite large and well-known globally. The others are less famous but still very cool, for example, Propeller ??
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I remember looking for a job in London, where for one open role there were hundreds of applicants. It’s crazy and obviously hard. But also, understanding that you need to stand out from a hundred other talented designers was emotionally draining.
In Australia, there are less companies but also less people. And fewer people are moving here. So, as a designer, I needed to stand out not from 200-300 candidates but from less than a hundred. But of course, there are exclusions.
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This is an interesting one?because I noticed that the market is growing, and Australia as a country, invests in the digital field. There is a good level of life digitalisation (government services, supermarkets, delivery, etc.)
While in cities like London, new startups are born literally daily, here in Australia, it’s a more conscious approach. But still dynamic.
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In the next post, I’ll share more about people’s mindset, so hit the ?? to be notified.
If you also moved to Australia, what are the differences in the job market you noticed? Drop your options in the comments ??
P.S. This is me below, happily heading to work during my first week.
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The key difference I noticed is that people are more open, friendly, responsive, and happy here. And a disclaimer that all these thoughts are based on my personal experience.
Happiness is most likely impacted by the number of sunny days here in Australia, but it's still important. For the info, there are ~250 sunny days per year in Sydney ??
Narrowing down to the job search process, people are really friendly and nice here. While I was looking for a job, I messaged different designers, design managers, heads of design, recruiters, and other people. And the response rate was very high!
While back in the UK, it was quite common to be ghosted (because the number of applicants per role was crazy, I assume). Here, people are more likely to provide you with feedback and just reply to a LinkedIn message. But, of course, not always. And it’s okay.
These basic things and support are really helpful in the job search. I was really inspired by the people I talked to. And it gave me an energy boost?because job search is always a stressful, draining process.
But it’s not always as idealistic and perfect as I described above. I was ghosted here as well, my messages were ignored, etc. The main difference is that the scale of these things was significantly lower.
__________
Next time, I’ll compare the interview process between the UK and Australia, so stay tuned and click the ???to be notified.
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Alright, here we come, I guess, the most anticipated part of this story.
I’ll not dive into too many details, but here’s my summary of the interviews I had in the UK and Australia.
Again, this is my personal takeaways. The process can vary in different companies, and it’s okay.
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The first very noticeable thing is that there are, on average 4 stages in the interview process in Australia:
? Recruiter screening
? Portfolio presentation (often merged with the hiring manager interview)
? Whiteboard or home task (yep, home tasks still exist)
? Final interview (can be anything, such as chat with stakeholders, product managers, people team, behavioural, etc.)
Back in the UK, I had up to 7 stages! ???Some additional things included app critique, team collaboration, and some other activities.
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Interestingly, I noticed that companies can adjust and customise standard interview stages (e.g., whiteboard, where you need to dive into one specific direction rather than going over the whole design process).
Hometasks can also be really fun, like designing something futuristic and not related to the company’s product.
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Of course, I received rejections, and the level of detail in the feedback was impressive. People invested their time elaborating on why we’re not a match today and what can be improved.
There are still standard “empty” rejection messages (it’s okay after the first stage), but if you fail the further steps, people are often generous with the details.
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While it very depends on the company, I can say this part is similar between the UK and Australia. Smaller companies usually have a faster process, while larger orgs can be pretty slow.
Overall, I have a positive impression. Of course, it’s tough and stressful, but people's attitudes can soften this harsh process and make it more enjoyable.
Kudos to Andrew Bernstein, a person I worked with during my recruitment process at Propeller. The support and attention I received were incredibly helpful ??
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Is there any difference between the working process in the UK and Australia? Do people use the same design and product development process? Or is there something that differentiates countries? ??
The short answer is no. The process is relatively the same in the UK and Australia. Based on my interviews with other companies and my current job, I can say that the working process is pretty much the same with some company-impacted nuances.
But of course, it depends on the company. Some smaller orgs may have more like a waterfall. Other businesses are trying to do more lean processes. Some companies already understand the value of design, while others are still learning.
And I think it’s good because you don’t need to adapt to a new working process in a new country. There are a lot of other things to figure out, so the similarity of the working process makes everything a little bit easier.
Designers, get out of your comfort zone
Designers, get out of your comfort zone! Now!
Consider this as a punch, not a nudge ??
And stop blaming things around you: recruiters, AI, founders, economy, market.
It’s not anyone’s fault, but totally your responsibility.
Step out of your comfort zone and start doing something differently!
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? Then radically change your approach, and be brave enough to try something different. Turn on your creative thinking!
? If you’re too lazy to make changes, then don’t do design, do something else!
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? But how are you supposed to work on a complex product that impacts businesses and helps them earn money if you can’t manage your portfolio?
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? But what exactly did you do to stand out? Changed the name of the company in your cover letter? Think big! ??
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So, once again, get out of your comfort zone and start doing something differently if your current approach doesn’t work ??
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Many designers wonder if it's possible to enhance their UX skills in a short period. And the answer is a yes!
While we’re aware of various UI challenges that can enhance your visual skills, like copying UI designs or doing visual exercises to boost your creativity, UX seems to be a different thing.
Unlike short-term UI tasks, UX development often involves a time-consuming process that includes research, data analysis, customer and stakeholder interactions, and validating ideas and assumptions.
However…
If you can break down your UX skills and processes into smaller, digestible steps with specific milestones, you might reach your goals more efficiently ??
1?? Focus on Core Things
Identify the key areas of UX you want to improve, such as user research, wireframing, prototyping, or usability testing
2?? Set Micro-Goals
For each skill, set small, achievable goals. For example, instead of “becoming better at research,” aim to conduct 3 user interviews this week or analyse data from one usability test.
3?? Practice in Context
Apply what you learn to a real or hypothetical project. For instance, redesign a part of your favourite app and focus solely on improving its usability or accessibility.
领英推荐
4?? Get Feedback Fast
Share your work with peers or mentors regularly. Constructive feedback helps you iterate faster and pinpoint areas that need improvement.
5?? Document Learnings
Keep notes where you log your challenges, solutions, and outcomes. This not only tracks progress but also reinforces what you’ve learned and will help with your portfolio
By breaking the process into smaller steps and tackling them one at a time, you’ll see noticeable improvement without feeling overwhelmed.
Remember, small wins lead to big growth! ??
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???What’s one UX skill you’d love to sharpen this month??
Share in the comments, and my next post will be about boosting this skill!
Don't over-UX your designs
Please, don’t over-UX your designs ↓
One of the problems with making business trust in design is the amount of time we can spend on some UX things.
If you spend weeks recruiting customers…
Then, for weeks, running tests and crafting the results…
And weeks to share insights and move on to the next steps…
That’s a lot!
We should stop doing UX just to do UX. There is a clear purpose behind this: to unblock ourselves, validate ideas, and test hypotheses.
That’s it. Don’t overcomplicate it.
The value is in making decisions quickly.
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Did you face the problem of time-consuming UX? How did you navigate this? Share your experience in the comments ??
Say No to Personas in Product Design
They need a very careful consideration. Personas can either help you a little bit or cause serious issues and misconceptions.
Using personas may lead to an extreme bias towards one specific role or job they’re doing.
Why is it a problem?
In today's world, a single role often encompasses multiple jobs. Relying too heavily on personas can limit our understanding and cause solving a problem for the wrong role?or, even worse, solve the wrong problem ??
So think holistically!
To truly grasp the complexities of these roles and the jobs they’re doing, we should move beyond personas and adopt a broader perspective.
Jobs-To-Be-Done is one of the approaches to help with this.
Even a simple journey mapping can help, too.
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What do you think about the use of personas in product design? Share your thoughts below! ??
How to wrtie a better Problem Statement?
This is the kick-off for a series of posts about boosting UX skills. Because I truly believe that these skills can be boosted quickly—just like any UI skills.
And the first skill to boost is?problem statements.
Yep, problem statements.
Not usability tests, not interviews, not any other type of research.
Why? Because everything starts with the problem (hope all product designers know it). And the quality of this statement shapes?the future work.
But how do you actually boost it?
Easy!
1?? Focus on clarity
Write the problem statement as if you’re explaining it to someone completely outside your field. Avoid jargon or unnecessary complexity. If your statement can’t be understood in seconds, it’s time to refine it.
2?? Stick to the formula
Who is experiencing the problem?
What is the problem?
Why does it matter?
E.g. “Customers often receive cold food because food delivery apps don’t prioritise proximity when assigning delivery drivers.”
3?? Sense-check it
Ask yourself (or a teammate): Does this statement inspire good questions? A great problem statement will naturally lead to deeper discussions and ideas.
4?? Practice makes perfect
Write multiple versions of the same statement. Seriously, don’t stop at the first draft. Challenge yourself to rewrite it at least 3-5 times—you’ll be amazed at how it evolves.
And share in the comments what’s your biggest challenge when writing problem statements?
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?? Think these tips could help others? Repost this to spread the word—I’d love to see more designers boosting their problem statements!
?? This is just one of the 30 UX Design challenges from my new project.
Try it out with a?free 5-day trial, or get access to the full pack here:
My first release from Propeller
Some time ago, the feature I’ve been working on at Propeller was released to customers ??
And I’m super excited to share it because I’m proud of the work our team did ??
The feature is a new toolbar to help our customers draw on the map faster, easier and in a more straightforward way.
The main challenge was with the architecture of the toolbar because we couldn’t just place all the tools there.
To solve this, we broke it down into customer jobs, and as a result of the team’s hard work, the toolbar consists of 3 parts:
??Autosave mode for faster shape creation
???Basic shapes (as simple as point, line and polygon)
?? And bookmarks users can pin to the toolbar
You can read more in the help centre article:
Let me know if you’re interested to learn more about navigating different aspects of product design work with real examples? ??
Action vs Inaction
Action is always better than inaction. This isn’t some motivational poster, it’s a reminder.
Do you know what’s worse than doing something imperfectly? Not doing it at all!
It applies to everything:
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Still waiting for “the perfect project” to showcase? Trust me, your half-finished portfolio will beat the one that’s sitting in your head every time. Progress > Perfection.
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Hoping your manager will just?notice?all your hard work? Spoiler alert: not always. You’ve got to ask. Advocate for yourself. It’s not bragging, it’s showing the impact you’ve already made.
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Not sure where to start, so you do nothing? A quick chat with users or a basic survey is 100x better than assumptions. Even messy insights lead to better designs.
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Whatever you’re overthinking right now—stop!
Start actioning, that is what will move you forward, even if it’s not perfect.
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What’s one thing you’ve been putting off? Share in the comment, and I’ll reply why you need to action on this??
How to stand out and not lie?
We?hear a lot about standing out as product designers in job interviews, but no one really tells us what this means or how to actually do it.
So here is my perspective on this.
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Research the company’s goals and use their terms—whether it’s “efficiency,” “impact,” or “team-first.” It shows that you did some pre-work.
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Share what drew you to design—like a childhood love for problem-solving or a pivot from another field. For example, for me, it’s a start in fashion design. Personal stories always stick.
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Instead of just talking about deliverables, explain how your work solved real problems or moved metrics, how you connected dots between team members and even different teams.
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Be honest about a project that didn’t go as planned and how you turned it into a learning opportunity. Growth mindset is always better than perfection.
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Thoughtful questions about their design culture or processes show you’re already imagining yourself in the role, and spent some time preparing for the interview.
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Mention a side skill like coding, writing, or even knitting—something that adds value beyond design, and can be a memorable thing about you.
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What’s a unique way?you’ve?made an impression? Share below—I’d love to hear! ??
Just Friday fun
Some Friday fun about the reality of being a product designer.
Want to master competitor aalysis skills in UX?
Want to master competitor analysis skills in UX? Quite often we treat competitor analysis as a superficial checklist, but it's so much more. It's not just about what works—it's about uncovering what doesn't and discovering opportunities for differentiation.
1?? Start with a clear goal
Decide what you’re analysing. Is it usability? Features? Market positioning? A focused approach ensures your research is actionable.
2?? Build a comparison matrix
Create a simple table to compare competitors’ features side-by-side. Identify gaps and opportunities where your product can stand out.
3?? Use the right tools
Platforms like SimilarWeb, Mobbin and other UX benchmarking tools make gathering data faster and more insightful.
4?? Test it like a user
Experience your competitors’ products firsthand. Pay attention to onboarding flows, pain points, and standout moments.
5?? Get Customer Insights
Read reviews, forums, and social media to learn what real users love (or hate) about your competitors.
Got your own tips? Drop them in the comments—I’d love to hear what works for you!
Want to dig deeper?
I’ve packed actionable methods and curated resources into my 30 days UXD Booster Challenge. Plus, the trial version is free to try.
Check it out here: uxdbooster.com
New folks, maybe stop jumping into product or UX design
?? Unpopular opinion: new folks, maybe stop jumping into product or UX design.
I get it—design is hot, creative, impactful, feels easy and it’s a part of the Tech. But here’s the thing: this field is getting crowded. And many aspiring designers aren’t equipped with the skills or mindset needed to truly succeed.
The reality check ↓
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Great design demands deep problem-solving, research, and collaboration. And to get these skills and craft them well, we need years of experience.
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Standing out means constant learning, evolving, and staying ahead of trends. It’s not an easy journey.
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Companies are looking for experience, strategy, and results—not just polished Dribbble shots (yes-yes, Dribbble is still alive).
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AI, automation, and new tools are transforming what it means to be a designer. What worked yesterday doesn't work today, and we don't know what will work tomorrow.
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If you’re just after the hype, easy money, fancy office, maybe reconsider. But if you’re truly passionate about solving problems and creating value for users, go all in—but do it right.
Build the skills, understand the discipline, and be ready for the grind.
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What do you think? Am I being too harsh, or is this the advice more people need to hear? Let’s discuss ??
Can designers really be introverts??
It’s a common perception that designers are introverts. And sure, I get it. Many of us?love?our solo deep-dive moments, sketching ideas, or tweaking designs for hours.
But here’s the thing… as product designers, we?can’t?truly stay in our introvert bubbles. Our work?requires?us to talk—to teams, stakeholders, users, and pretty much anyone who’ll give us feedback. Collaboration is at the core of what we do, together with communication and other skills.
And let’s not forget?user interviews—talking to strangers, digging deep into their thoughts, asking?all?the questions. Sometimes it’s fun, and other times, it’s just… OMG ??
That said, I still find myself in those introverted moments sometimes. And there are days when pushing myself out of that zone feels?hard. But you know what? It’s not about being one or the other—it’s about finding your balance.
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Are you an introvert, an extrovert, or somewhere in between? How do you manage it in your design life? Let me know ??
Don’t do research without a clear research goal and strategy
It’ll be useless.
Instead, figure out the main Why for your research.
? What do you want to learn?
? Why do you need this info?
? What assumptions will it help to validate?
? Can this research unblock you with the next steps?
And don’t forget to set clear objectives—your mini-missions—to keep your research on track and focused.
A solid research plan isn’t just a formality, it’s your foundation for smart, impactful design decisions. ???
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Crafting a research plan is one of the challenges of my 30-day?UX Design Booster Challenge. And the trial version is free to try.
Check it out here:?https://uxdbooster.com/
Stop learning – Start doing
Often, designers ask: how to grow, learn new skills and become a better version of themselves? ??
And the answer is not about just learning, getting yet another course, bootcamp or whatever.
That’s definitely a good investment. But the thing many online and even offline courses lack today is practise and team world experience.
In the real world, no business will wait for a designer to finish all the UX rituals and figure out the answer.
And no one wants to see your fancy UX diagrams if they don’t bring any value like clarity, system design, or connecting the dots.
So, how to learn and grow?
The answer is simple: by doing ??
Of course knowledge brings value, but by doing, you’re learning how to use all the theory in the real world.
By making mistakes, you’re learning how to avoid them next time ??
So next time, instead of paying for 10 more UX courses, just make an effort and join one internship or whatever to learn by doing real things for the real business ??
Jobism is...
Jobism is… when companies are hyper-focused on hiring designers from a specific niche or field (fintech, AI, e-com, etc.), often overlooking talent with transferable skills.
P.S. I did some brief research, and it looks like this term is free ??
Boost your prototyping skills
???Is there a way to boost prototyping skills for Product and UX designers? Yes!
Prototyping?is where your designs come to life – it transforms static screens into dynamic, interactive experiences. It’s not just about pretty visuals, it’s about making your ideas?real?and testing how they work for users.
It’s not always easy to boost this type of skills, but by repeating the simple mantra, you don’t have another way than succeed.
1?? Make it interactive
Think about different interactions: clicks, swipes, flows – let users explore and experience your designs as a real product.
2?? Pick your tool
You don’t need to be limited by Figma all the time. Sometimes, prototypes built with code is the fastest option.
3?? Test user flows
Walk through your prototype multiple times, so you can identify gaps, misconceptions, dead ends, and other things you need to fix before showing your prototype to users.
4?? Loop the feedback
Don’t use the same prototype for the whole round of interviews. Share it, gather feedback, tweak it, and test again. Every iteration makes your design and prototype better.
5?? Keep it simple
Don’t overcomplicate things. A simple flow focused on key interactions can deliver just as much insight as a super detailed prototype.
Don’t overcomplicate things. A?simple flow?focused on key interactions can deliver just as much insight as a super-detailed prototype.
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?? Want to dig deeper into prototyping?
It’s a part of my?UXD Booster Challenge, where we tackle skills like this one.
Join here: https://uxdbooster.com/
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Managing Director @ Fearless?
2 个月Appreciate the mention - thanks Alex Sviryda!