"This VFX breakdown proves audiences can’t spot good CG"
95% of the frame was CG and audiences were none the wiser. “It was almost like doing a short animated film at 4K… we counted around 1500 cars that were animated by hand” said VFX supervisor Javier Roca in an interview. The accomplishment can’t be understated: the cars, the cobblestone - almost everything except the actors were completely CG and I never would have guessed. Another win for Rodeo FX.
According to the artist it “automatically calculates the correct tangent of each individual scratch, which makes it super realistic when combined with anisotropic shading”.
Chris Jones - the illusive rigger known for meme worthy vids like this - is back with another mesmerizing demo. I can’t get over how fluid it feels.
James Busby of the 3D Scan Store shared this heartwarming story about what happened after Epic’s MetaHuman was announced:
“We thought it was game over… As it turns out [our business] boomed! All Metahuman did was introduce more people to digital humans and increase demand for similar products… [so] I don't see how prompt based randomly generated 3d models trained on low quality stock meshes will ever take the place of talented hard working artists… It's never going to happen, and I'm never going to worry about it because it already happened to me 2 years ago”.
That's all folks. Follow me for more 3D related news and stories.
-Andrew Price
3D Artist
1 年The CG thing, just never gets old
Marketing Manager @Dec Poland; 3D Generalist & Photogrammetrist @Marcin Zygmunt Studio Graficzne
1 年Exactly - it should be like basic definition of good CG. But from another angle - "Dune" for example - where you have elements that are obviously CG (like the huge ship of Navigator's Guild on planet Caladan). You are fully aware it's CG and you can easily spot it - but at the same time it's so well 'anchored' in the reality of the film and in the image itself, that you don't treat it as something that stands out.