Situational awareness drives IoT Ecosystems not visual interfaces
Karl A L Smith, FBCS, FRSA
数字设计、战略和转型主管 | 转型总监 | 敏捷世界? | FBCS | FRSA| 理学硕士 | 蓝筹咨询| CXO | 客户敏捷性和用户体验创始人 | 发明家和工程师| 作者 | 博学者
Much of the interactions we humans have become used to are in fact simple touch-points to hidden and complex interactions within dispersed and non-interlinked systems. This simplification process of creating a directed visual presentation layer enables us to maintain a simplified mental model around our interactions.?
Above is a visual description of a set of Things available with a person walking through them projecting themselves, a simple human journey. However working in a local model gets the notion of Things and Cognitive Groups across. Each color group represents a Thing, attempting to get our attention, each Thing does something different, a different set of interactions, activities, behaviors and outcomes. They can talk to each other or ignore each other. The person traversing the real world and IoT landscape walks through several fields of interaction, each time they enter a new field it communicates to them, availability, interaction, messaging (branding, cries for attention, warnings etc.). The first position P1 three touch-points seek engagement, by P2 it’s six touch-points, in P3 five touch-points seeking engagement.
There is no requirement for visual interfaces, in fact audio, smell or touch (vibration or texture) are more likely and in fact desirable to create the ambiance for localized interaction and mental association.
Further the current cognitive models associated with the digital existence of tangibles may need to be reconsidered in the context of the IoT as it amalgamates previously separate constructs. It could simply be that the detailed component view we have constructed around daily interactions is no longer valid and we can simplify not only our interactive behavior but also our descriptors by moving them to high level (directional and instructional avatar) understood constructs rather than the detailed process models we tend to use to live.
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About the Author
Karl Smith is Computer Scientist or as he describes himself a Creative Scientist. He has a BA in Design from the 1980's and an MSc in Interactive Technologies for E-commerce from the 2000's. His MSc was technically focused with a large portion given over to Transformation and Very Large Databases, data warehouses, Data Mining, online analytical Processing (OLAP), web browsers and search engines, optimization, recovery and backup, database connectivity technologies. Including writing SQL in three forms (including the Edinburgh Napier University, version).
Karl Smith is the CEO of Agile World Consulting and an acknowledged leader in the field of Human Centred Design, User Experience?and Usability and has been honoured with a Fellowship by the British Computer Society.