Introducing Unity 6

Introducing Unity 6

We’re excited to announce that Unity 6 is now available for download.

Unity 6 represents the beginning of the next generation of the Unity Engine, and brings you new features that will enhance your creativity in the Editor.

With Unity 6, you’ll get access to faster rendering, advanced lighting options, seamless multiplayer workflows, enhanced AI capabilities, and improved support for mobile web runtimes.

Download Unity 6 today, and visit the blog to discover what we’re hearing the community is most excited about.

Games made with Unity in September

I Am Your Beast
I Am Your Beast by Strange Scaffold

Throw guns at bad guys in I Am Your Beast, get spooked in Hollowbody, or channel your inner witch in REKA. Discover more Made with Unity releases from September!

Learn more

Stability, Performance, and Support in Unity 6

Stability, Performance, and Support in Unity 6

Built, tested, and refined in partnership with developers from all over the world, Unity 6 is fully production-ready, and is the best-performing and most stable version of Unity we’ve ever shipped.

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Get started with these Unity 6 resources

Get started with these Unity 6 resources

We’re happy to announce that four e-books are now ready for Unity 6 creators! We’ll continue to update the technical e-book library for Unity 6 over the next several months.?

The guides that are ready for Unity 6 creators today are:??

Introduction to the Universal Render Pipeline for advanced Unity creators

Optimize your game performance for mobile, XR, and the web in Unity

Optimize your game performance for consoles and PCs in Unity

Best practices for project organization and version control

View all e-books

The Unity 6 toolkit is live on the Asset Store

The Unity 6 toolkit is live on the Asset Store

Get up to 97% off top-performing assets for WebGL, multiplayer, and more.? Create faster and reach more platforms with Unity 6. Share your creations with the widest audience across the broadest range of devices.

?Explore Unity 6 Toolkit

Mobile game optimization in Unity 6

Mobile game optimization in Unity 6

Unity 6 comes with a suite of graphical and performance improvements to help you build more engaging mobile games and reach more players. Get a rundown of what’s new in our upcoming webinar, “Mobile game optimization in Unity 6.”

Register now

Crazy Web Game Jam

The Crazy Web Game Jam 2024

Join the ultimate web game development marathon, where creativity meets business! The Crazy Web Game Jam 2024 is an online event co-organized by CrazyGames and GameJamPlus and sponsored by Unity. This game development marathon offers an exciting opportunity to create and showcase your game from November 1 to November 8, 2024.

This event is designed to fuel the growth of web games! Join our Jam Discord community to stay connected.

Sign up here

Get resources to prepare

Using the Render Graph system to create custom render features in Unity 6

Using the Render Graph system to create custom render features in Unity 6

Unity 6 introduces the new Render Graph system, which is a foundational system that automatically optimizes runtime resources for rendering. This simplifies the development of features in our render pipelines while improving performance over a wide range of potential pipeline configurations. This webinar will provide a practical example of using Render Graph in a Scriptable Renderer feature. It will also cover the use of the Render Graph Viewer and the rendering debugger. Join us on October 31, 2024 at 9:30 pm PST/ 12:30 pm EST.

Register now

Explore the cosmos in Starship Home, a mixed reality game for Meta Quest

Check out Starship Home for the Meta Quest 3 and Quest 3S devices. The first full-length mixed reality game on Quest 3S, players can transform their homes into a starship bound for adventure. Explore the universe, care for alien plants, and dive into adventure where the room you play in comes along on the journey with you.

Play today

Unity Editor Software Terms Update: Runtime Fee cancellation

Unity Editor Software Terms Update: Runtime Fee cancellation

On October 10, as a follow-up from the September 12 Unity Runtime Fee cancellation , we released an update to the Unity Editor Software Terms. We removed language related to the Runtime Fee and made updates to tier eligibility for Unity plans. To make this as clear and easy to understand as possible, we’re unpacking these changes below, and you can also review the updated terms on our GitHub repository and at unity.com/legal .

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Ixchelle Oleson

Recruiting IT, PM, QA, Admin + ? Global Delivery option | Managed Services and Project Delivery | WMBE / WBENC Certified | 92% Placement Retention | Quality > Quantity ??

3 天前

Exciting news! Unity 6 sounds like a game-changer. I’m particularly interested in hearing about any improvements in performance optimization—especially for large-scale projects. What new features or updates do you think will have the biggest impact on developers' workflows?

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Marcelo M.

Arquiteto de Software e de Solu??es

1 周

Does someone know if Unity6 has some improvement about Unity ECS? (Specially about 2D animation clips, maybe a ComponentData to substitute regular Animator Controller?) Also, is there some conflict migrating Unity ECS from previous version to it?

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Alexey L.

Senior Unity Developer

2 周

At least the fee has been cancelled. It's good to see Unity getting back on track.

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Akash D.

Gameplay programmer || Game enthusiast || Dreamer

2 周

I hope unity 6 provides great visual and features by default and not pack them into packages inside PM.

Tamojit Bhowmik

AI assistant and WebSocket development | Scalable Application and SAAS | Tech Talks and Consultation |

2 周

This is great Unity. Lets get role on

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