Interview: Ubisoft’s Yves Jacquier on the Highs and Lows of Transformative Innovation
Creating video games is a difficult journey, as it requires aligning designers, artists, and programmers toward a single goal - creating innovative and rewarding experiences for players. Although AI is at the core of video game?interactions, machine learning is disrupting each aspect of the industry, from the ideation process to the production of assets and live game operations. Dr. Yves Jacquier shared at The #AISummit New York how transformation comes with highs and lows, and how it impacts 育碧 and challenges our crafts and processes.
Ahead of that Ben Wodecki dialed in for a discussion with Yves, covering Assassin's Creed Valhalla, Ubisoft’s Zero Harm in Comms project, and what other industries can learn from the virtual world of video games.
As well as the video here, you can read a transcript of the interview on AI Business or watch Yves's session in full on AI Business TV.
The Summit team would like to say a big thank you to Ubisoft's Joel Morange for his assistance ahead of the event!
Thank you for the opportunity !