The influence of A/B Testing in Game Prototyping
Mohsin (Mozzy) Ahmed
Product Director | Advisor | Product Strategy, Team Leadership, Market Analysis | I Help Game Teams Improve their KPIs with Innovative Product Solutions
The?creation?of?every?video?game?must?include?game?prototyping.?It?enables?designers?to?try?out?thoughts?and?ideas?before?deciding?to?include?them?in?the?finished?product.?I?have?personally?experienced?the?benefits?of?game?prototyping?as?a?seasoned?gaming?expert.
Game?prototyping,?in?my?opinion,?is?an?essential?step?in?the?design?process.?It?enables?game?designers?to?test?out?various?gameplay?mechanisms,?visual?aesthetics,?and?other?game?components?without?fully?committing?to?them.?As?a?result,?adjustments?may?be?made?fast?by?the?developers?without?having?to?completely?recreate?the?game.
The ability to test games with a small group of players is another advantage of game prototyping. This provides them with insightful input on the gameplay and enables them to make adjustments before the game is made available to the general audience. To make sure that the final product is as polished and engaging as possible, this feedback might be quite helpful.
However, there are several difficulties with game prototyping. It can be laborious and expensive in terms of time and resources. It can also be challenging to strike a balance between the requirement to iterate quickly and the necessity to produce a polished and coherent game.
Despite these difficulties, I think game prototyping is a crucial step in the creation process. It enables game designers to put their concepts to the test, gather insightful feedback, and eventually produce a better game. As a seasoned member of the gaming industry, I have personally seen the benefits of game prototyping and am of the opinion that it is an integral step in the creation of all video games.
AB testing
A technique called AB testing, commonly referred to as split testing, compares two prototypes of a game to see which performs better. To do this, a sample of players are randomly assigned to each version, and performance and engagement metrics are then gathered.
AB testing is essential for game prototyping for a number of reasons. First off, it makes it possible for creators to rapidly and simply test out various design features and gameplay dynamics to see which ones perform best. This can help you avoid wasting a lot of time and money creating a whole game only to discover that some of its features aren't as functional as you had hoped.
Second, AB testing enables designers to learn important things about player preferences and behavior. The most engaging and efficient game elements and mechanics can be discovered by developers by gathering information on how players engage with various game versions. As a result, they will be more equipped to decide on the game's ultimate design.
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Third, AB testing can assist game designers in finding potential issues or bugs in their early game concepts. Developers can identify specific instances when one version performs better than another and figure out what might be the problem by comparing the performance of several versions. They can use this to raise the game's general quality and stability.
AB testing is a crucial technique for game prototyping overall. It enables developers to rapidly and easily test out various design choices and gameplay features, gather insightful information about player behavior, and spot any issues or flaws. Game creators may make sure that their game prototypes are as effective and interesting as possible by including AB testing into their development process.
Challenges
I've?worked?on?many?game?prototypes?throughout?the?years?as?a?gaming?professional?with?almost?13?years?of?experience?in?the?sector.?Prototyping?can?be?an?immensely?thrilling?and?fulfilling?process,?but?it?can?also?be?fraught?with?difficulties.?Here?are?some?of?the?main?difficulties?I?have?encountered?when?designing?video?games.
Time restrictions are one of the main problems with game prototyping. Since many game prototypes are produced under pressure, it might be challenging to thoroughly explore and refine various concepts. The quality of the final product may suffer as a result of prototypes that are not as polished or refined as they could be. Creating a matrix of limitations that works for you and your team is always a good idea.
Striking?a?balance?between?creativity?and?practicality?presents?another?difficulty.?As?game?designers,?we?frequently?have?a?ton?of?notions?and?ideas?that?we?want?to?investigate.?It's?crucial?to?keep?in?mind?that?not?all?of?these?concepts?will?be?practical?or?even?attainable?given?the?limitations?of?the?prototype.?Striking?a?balance?between?pushing?the?envelope?of?what?is?feasible?and?remaining?within?the?parameters?of?the?project?can?be?challenging.?It's?beneficial?to?have?these?restrictions?established?upfront?since?creativity?flourishes?under?these?confines.?By?having?specified?limitations,?we?can?either?play?within?them?or?try?to?go?beyond?them.
Managing feedback is a typical difficulty in game prototyping. Typically, prototypes are made so that both gamers and developers can test and review them. This can be quite beneficial for figuring out where the game needs work and for enhancing its design. Expecting everyone to provide feedback and then incorporating that feedback in a way that doesn't damage the game's original concept might be difficult, though.
Finally, maintaining motivation and engagement throughout the development process is one of the major obstacles in game prototyping. Making a prototype can be a laborious and time-consuming procedure, and it is simple to lose motivation or focus on the final product. Even in the face of obstacles or setbacks, it's critical to keep a positive outlook and concentrate on the goal.
In conclusion, creating a prototype for a game may be a rewarding yet difficult task. Game designers must contend with a variety of difficulties, including time limits, juggling creativity and practicality, handling criticism, and maintaining motivation. These difficulties can be surmounted, though, and result in a fruitful and inventive game prototype with tenacity and persistence.
Market & Competitive Intelligence @ Rovio| Games Industry Strategic Insights
1 年Words of wisdom Mohsin (Mozzy) Ahmed
Lead Generation expert #dataentry
1 年Thank you for