In Indiana Jones and The Great Circle, MachineGames wants players to improv like Indy
In today's edition, we have a feature on MachineGames' upcoming Indiana Jones game, a deep dive on the making of Echo Point Nova, and plenty of news featuring the likes of Sony, Capcom, and more.
When is a banjo better than a rifle? When it's in the hands of Indiana Jones, of course.
"That sense of improvisation is very 'Indy,' isn't it? All of the actions you can do in the game have to make sense for the character, and how we've built it up is something we're very proud of," said Andersson. "Player agency is really important for us, so if an enemy has a gun and he drops it, you should be able to pick it up, and you have a revolver. It's iconic for the character, but in this game, there are many times when you don't want to use it. My favorite part is seeing testers play the game, and there's like a rifle here, and there's a banjo here; everyone picks up the banjo instead because it's just more fun to beat up enemies with, and it also fits the character that you want to play as."
Here's how the combination of camera effects, sound FX, and VFX created a smooth and high octane experience.
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Both studios are being closed down so PlayStation can 'ensure we are meeting near and long-term business priorities.'
The union said the deal will ensure performers are 'protected and empowered in the AI age.'
Even without a Street Fighter 6-level hit this year, Capcom says it's on target to achieve its target projections this fiscal year.