In Indiana Jones and The Great Circle, MachineGames wants players to improv like Indy

In Indiana Jones and The Great Circle, MachineGames wants players to improv like Indy

In today's edition, we have a feature on MachineGames' upcoming Indiana Jones game, a deep dive on the making of Echo Point Nova, and plenty of news featuring the likes of Sony, Capcom, and more.

In Indiana Jones and The Great Circle, MachineGames wants players to improv like Indy

When is a banjo better than a rifle? When it's in the hands of Indiana Jones, of course.

"That sense of improvisation is very 'Indy,' isn't it? All of the actions you can do in the game have to make sense for the character, and how we've built it up is something we're very proud of," said Andersson. "Player agency is really important for us, so if an enemy has a gun and he drops it, you should be able to pick it up, and you have a revolver. It's iconic for the character, but in this game, there are many times when you don't want to use it. My favorite part is seeing testers play the game, and there's like a rifle here, and there's a banjo here; everyone picks up the banjo instead because it's just more fun to beat up enemies with, and it also fits the character that you want to play as."

Deep Dive: Masterminding the fluid movement system behind Echo Point Nova

Here's how the combination of camera effects, sound FX, and VFX created a smooth and high octane experience.

Sony shuts down Concord dev Firewalk and mobile studio Neon Koi

Both studios are being closed down so PlayStation can 'ensure we are meeting near and long-term business priorities.'

SAG-AFTRA signs agreement with AI-powered voice company Ethovox

The union said the deal will ensure performers are 'protected and empowered in the AI age.'

Capcom maintains optimism for 2024-2025, despite first-half slump

Even without a Street Fighter 6-level hit this year, Capcom says it's on target to achieve its target projections this fiscal year.

要查看或添加评论,请登录

Game Developer的更多文章

社区洞察

其他会员也浏览了