Image-Based Lighting Volume!
I went to Quasar Science in Los Angeles today and got to geek out with Tim Kang , we set up some of our 360 driving plates to playback in their Image-Based Lighting Volume!
This volume is amazing, and the lighting is 100% from the content that's also playing back on the wall!
See the Video here:
Tim has about 100 fixtures set up here, some in arrays and some as individual fixtures. Mostly the Rainbow 2's and Double Rainbows from what I can tell.
ASSIMILATE Live FX is the software that's playing back the video and mapping the lighting fixtures.
Live FX can "instance" the same 8k video, so you can have two versions, one that is driving the lighting and one that is driving the wall, with no performance hit, meaning you could have 50 versions of the same video, and it would still playback in real-time!
This allows you to grade the wall separately from how you grade or adjust your lighting (and you can also make global adjustments to the content if you wanted).
All of this playing back from a single Silverdraft computer!
Lighting: Quasar Science - Tim Kang
Computer: Silverdraft - Amy Gile , Hardie Tankersley
Software: ASSIMILATE Live FX - Jeff Edson , Matthias Aderhold
LED Processor: Brompton Technology Limited - Daniel Warner
LED Wall: Planar
Content: Light Sail VR - Matthew Celia , Robert Watts
Director, cinematographer, Tutor in Film & Television & Virtual Production @ University of Melbourne
1 年Love this approach. We're currently building an LED volume in Melbourne, Australia and are currently lookin at this as an option for the side walls. This also helps solve the colour spectrum issue while keeping some pixel resolution. Very keen to find out more Tim Kang
Chief Lighting Technician and consultant
1 年I’m heading into this world and find it endlessly fascinating. Of course for years we have been doing “poor mans process” with flags, spinning lights, dollies and triggered linteractive lighting. I still love the theatre of it but it needs to combine the “organic and synthetic” in a believable way, not as easy as one would think.
Creative Director / Producer / XR Developer
1 年Yup this is the way I think makes the most sense from a budget and flexibility perspective. Full wrap around screens are probably overkill for most productions and the integration of both hard and soft sources by using real lighting units allows for better representation (then just the full soft lighting of a 360 degree screen). Great to see the concept in action!
Co-founder & Creative Director of Emmy-Nominated prod co Light Sail VR
1 年Really incredible stuff!