I made one of the most complete UX tests (Answers Included).

I made one of the most complete UX tests (Answers Included).

If you are looking to improve your UX knowledge or prepare for an interview, this test is perfect for you. Don't get me wrong, I believe attitude is the most important thing when you are recruiting but still, some companies like this type of test.

Enjoy!


UX Fundamentals

Which of the following are elements of the UX design process?

  1. User Research 
  2. Usability Information Architecture
  3. User Interface 
  4. Design Interaction 
  5. Design Experience Strategy
  6. All of Above


Which of the following statements is completely false

  1. You cannot truly call a UI design great unless it plays a role in delivering positive, valuable UX
  2. The UI design is just about creating a more beautiful visual interface
  3. You cannot have meaningful UX without equally great UI design
  4. UX has an impact emotionally, cognitively, psychologically
  5. Expectations and judgments are first formed visually, so we’re unconsciously attracted to the visual first


Select differences between interaction design and user experience? 

  1. User experience design is a subset of Interaction design
  2. User experience examines the interaction between a system and its user while interaction design is the overall experience
  3. The job of an interaction designer is to choreograph the interaction assuming it will be quick and pleasurable. The UX designer, on the other hand, is more concerned with the interaction and how the information is processed
  4. The job of the user designer is to choreograph the interaction assuming it will be quick and pleasurable. The interaction designer, on the other hand, is more concerned with the interaction and how the information is processed


Which of the following are UX laws:

  1. Fitts’s Law
  2. Law of Uniform Connectedness
  3. Hick’s Law
  4. Ben’s Law
  5. Law of Pr?gnanz
  6. Law of Coloring
  7. Law of Proximity


An effective A/B tests are about:

  1. Driving short-lasting tests
  2. Problem-solving
  3. Changing the image of your product
  4. Adding call to actions and new colors


Which of the following is not a phase of the product thinking framework:

  1. Implement
  2. Define
  3. Manage
  4. Prototype
  5. Ideate


What is the negativity bias? 

  1. Humans’ tendency to give less weight to negative experiences than to positive ones 
  2. Humans’ tendency to give more weight to negative experiences than to positive ones 
  3. Humans’ tendency to ignore all negative aspects on a website and focus on the positive 
  4. Humans’ tendency to rebel against unreasonable requests such as filling in a long-form on a website
  5. Humans’ tendency to give more attention to websites with negative messages


A product specification document is considered a ''living'' document. This means that _____.  

  1. it is used by the management of the design team  
  2. it was archived and now has been brought back into use  
  3. it can be updated at any stage of the product implementation  
  4. it had a dead feature that has now been updated


Which of the following content or interaction would be most appropriate for being presented in an overlay or a lightbox: 

  1. A 5-page long user manual 
  2. A 1-field form asking for a zip code to personalize a site according to location 
  3. A promotion displayed when the user first lands on the homepage 
  4. A multistep mortgage-application form


Page parking is a user behavior that refers to: 

  1. Opening multiple pages in rapid-fire succession as a way to save the items on those pages and revisit them at a later stage 
  2. Opening different sites in different tabs as the user encounter them during the day, as a way to have them available at all times 
  3. Bookmarking a page in the browser or in a tool like Evernote or OneNote to be able to remember it later on 
  4. Explicitly committing a page to the user’s internal working memory with the purpose of revisiting it at a later stage


What is the difference between legibility and readability?

  1. No difference: they mean the same thing. 
  2. Legibility refers to how well people can actually see the different characters and symbols in the text, whereas readability refers to how complicated the words in your text are.
  3. Readability refers to how well people can actually see the different characters and symbols in the text, whereas legibility refers to how complicated the words in your text are. 
  4. Legibility refers to how well people can actually see the different characters and symbols in the text, whereas readability refers to whether people can read out loud the text on the page.


Which of the following best describes the false-consensus effect?

  1. People tend to assume that others share their beliefs and responses to a given situation. 
  2. Designers think that their favorite web-design patterns are more widespread than they are in reality. 
  3. People assume that their needs are unique most of the time and that only in exceptional situations they will react in the same way as others.
  4. Members of a team tend to act cohesively to give outsiders the illusion of consensus.


When during product development is it best to start obtaining user input? 

  1. Requirements definition 
  2. Prototyping 
  3. Implementation 
  4. Testing 
  5. Never


When testing designs with users, who should you use? 

  1. Management 
  2. Family
  3. Stakeholders 
  4. Typical users 
  5. Friends


What is most important when developing easy-to-use products? 

  1. Understanding the users and their tasks 
  2. Following the style guide 
  3. Making interfaces as consistent as possible 
  4. Using object-oriented development tools 


Which of the following is FALSE about user stories 

  1. Stories keep the focus on the user
  2. Stories enable collaboration
  3. Stories drive creative solutions
  4. Stories don't focus on the users' value


What is a Definition of Done in users stories

  1. Who should do the story
  2. The steps of the task
  3. Definition of when a user should complete the story
  4. The causes of when a user does not complete the story 


Which of the following statements is completely false

  1. We don't read pages. We scan them.
  2. We don't make optimal choices. We satisfice.
  3. We don’t figure out how things work. We muddle through.
  4. We can't read and listen. We just read.

 

Red text should not be used on a blue background because:

  1. It has patriotic meaning for those in the U.S
  2. These are not browser-safe colors
  3. It will be fuzzy to read
  4. None of the above

 

In the earliest stages of interface design, the best strategy for the use of color is:

  1. Use no colors at all
  2. Avoid bright colors
  3. Avoid saturated red and blues
  4. Use many colors as possible


Responsive Web Design Fundamentals

For the options below, which are responsive web design fundamentals

  1. Fluid Grids
  2. Fixed Device Sizes
  3. Media Queries
  4. Hide Content
  5. Flexible Images
  6. Scalable Units


Which type of advertisement is not suitable for desktop and mobile

  1. Modal
  2. Persistent banner (top of the content)
  3. Right rail
  4. Related links


Which are types of sub-navigation for mobile

  1. Accordions
  2. Sequential menus
  3. Section menus
  4. Grenade menus


If you have less than 6 subcategories for all primary categories, which is the best option:

  1. then a submenu or accordion in the global navigation may be appropriate.
  2. then a category landing page in the global navigation may be appropriate.
  3. then a section menu in the global navigation may be appropriate.
  4. then a wireframing in the global navigation may be appropriate.


When designing sub-navigation, aim for the following design goals (select all that apply)

  1. Minimum interaction cost
  2. Typical-path support
  3. Discoverability
  4. Maximum interaction cost


What is a sequential menu

  1. Is a menu which shows only the subcategories of the last selected category
  2. Is a menu that looks like a burger
  3. Is the primary navigation menu
  4. Is a separate menu that appears on section homepages


Where is the best place to put a thumbnail on a mobile screen

  1. left (in a left-to-right language)
  2. left (in a right-to-left language)
  3. right (in a left-to-right language)
  4. below (in a left-to-right language)


What’s the biggest problem when using gestures

  1. Hard to discover, remember and use
  2. They change too fast
  3. Hard to apply them
  4. Hard to match the direction desired


RWD stands for:

  1. Responsive Wireframe Design
  2. Responsive Web Design
  3. Retro Wireframe Design
  4. Retro Web Design
  5. Responsive Web Dimension


The navigation hub is a mobile-navigation pattern in which a site’s homepage lists all the possible navigation options, and all the other pages link back to the homepage. The navigation-hub pattern is well suited for: 

  1. Sites where users freely browse for content 
  2. Sites where users frequently explore different branches of the navigation hierarchy during a single session 
  3. Task-based sites where users rarely explore different branches of the navigation hierarchy during a single session 
  4. All sites


On touchscreens, sliders work best in which of the following circumstances: 

  1. At all times 
  2. When users must indicate a precise value such as weight or age 
  3. When users must indicate an approximate value such as time of the day when they would like to travel
  4. When the layout would look visually unappealing if a different control were used


The fold manifesto in web devices comes from:

  1. Web world, where the words cannot be folded
  2. Web world, where the images cannot be folded
  3. Print world, where the fold is literally the top half of the newspapers
  4. Paper world, where the paper can be folded a limited amount of times


With more than 15 subcategories per primary category, you should consider:

  1. Category landing page
  2. Section Menu
  3. Burger Menu
  4. Category Submenu
  5. What are some usability problems cause by menu accordions: (Select all that apply)
  6. Disorientation
  7. Scrolling to next option flow
  8. Accordions are not mobile-friendly
  9. Can look like after being pushed the user is in a new page
  10. They don’t have nice colors


Which of the following are limitations of mobile:

  1. Multiple windows
  2. Small screen
  3. Single window
  4. Variable connectivity


Who Coined the term Responsive Web Design?  

  1. Ethan Davis 
  2. David Davis
  3. David Cooper 
  4. Ethan Marcotte
  5. None of these 


The __________ concept explains that page element sizing should be based on percentages rather than pixels

  1. Fluid Grid 
  2. Web fonts 
  3. Media queries 
  4. Server management


It is advisable to use Responsive Web Design rather than using Dedicated websites for Mobile. 

  1. True
  2. False
  3. You can use both
  4. None of these


Select the option that is associated with having a responsive website 

  1. User cannot add a lead capture form 
  2. Users can change words and images on pages on their site at any time.  
  3. User cannot add social media links
  4. User cannot have more than 10 pages


An accordion menu is

  1. A design element that superposed the page content in place to expose some hidden information. 
  2. A design element that expands in place to expose some hidden information. 
  3. A menu that looks like an accordion
  4. A design element that expands all photos on the website. 


Usability


Usability as defined in the International Standard, ISO 9241 pt 11 is defined generally as:

  1. Clicks, Time and Completion 
  2. There is no international usability standard 
  3. Effectiveness, Efficiency, and Satisfaction 
  4. Satisfaction, Net Promoters, and Ergonomics


To identify a design's most important usability problems, how many users is typically enough:

  1. 5 users
  2. 10 users
  3. 15 users
  4. 20 users
  5. 25 users


If you wanted to assess the navigation of a website, which technique would be the best recommendation? 

  1. Moderated Usability Test 
  2. Tree Test 
  3. Heuristic Evaluation 
  4. Unmoderated Usability Test
  5. Extreme Usability Test 


Which of the following are Usability component: (Select all that apply)

  1. Design
  2. Learnability
  3. Wireframe
  4. Memorability
  5. Satisfaction


Formative usability testing can best be described as 

  1. Finding and fixing usability problems 
  2. Assessing an application for how usable it is 
  3. Benchmarking against competitive applications 
  4. Test with an emphasis on form fields and data entry


Why Usability is important on the regular web

  1. If a website is difficult to use, people will stay
  2. If a website is difficult to use, people leave
  3. If a website is easy to use, people leave
  4. If a website is pretty to use, people leave


Pogo-sticking refers to a hub-and-spoke pattern of users repeatedly navigating from the main page to a page deeper in the site’s hierarchy, then immediately back to the main page. The pogo-sticking pattern is most likely an indication that:

  1. People struggle to find relevant content on your site 
  2. Your site is too fast
  3. Users find your site appealing and like to visit many pages 
  4. Users are impatient and do not wait for the page to load
  5. Your site is too slow


Which of the following menu types optimizes the expected movement time from the cursor (placed on the menu label) to an arbitrary option inside the menu? 

  1. A linear (or pull-down) menu 
  2. A pie menu 
  3. A burger menu
  4. A rectangular (or square) menu 
  5. All of the above


Which of the following metrics provides the best measure of efficiency? 

  1. Task Completion Rates
  2. Task Color
  3. Task Level Satisfaction 
  4. Task Time 
  5. Number of Clicks


Where should the logo be placed to optimize brand recall?

  1. Top left corner of the homepage
  2. The top right corner of the homepage
  3. Either top right or top left corner of the page 
  4. In the page footer


What is the illusion of completeness? 

  1. The visible content on the screen is grouped into small, self-contained cards that appear to be complete. 
  2. All the content related to a certain topic appears to be displayed on a single page, when in fact more details are available by clicking on a Learn More link. 
  3. All the content available on the page is above the page fold. 
  4. The visible content on the screen appears to be complete, when in fact more information exists outside of the viewable area.


According to the pyramid of trust, users are more likely to: 

  1. Trust a site with their personal information if the site satisfies basic relevance needs and is better than competitor sites. 
  2. Enjoy a site more if the site satisfies their basic trust needs. 
  3. Ignore a site’s usability issues if the site feels trustworthy. 
  4. Enjoy a site more if the site satisfies the business needs. 
  5. Engage with a site more if the site is endorsed by a reputable third party.


Which of the following is true of hamburger menus?

  1. The overwhelming majority of users have no idea what the hamburger icon stands for. 
  2. Hamburger menus tend to work better on the desktop than on mobile. 
  3. Users find the navigation faster when it is placed in a hamburger menu than when it is displayed in a visible navigation bar.
  4. When navigation is placed inside a hamburger menu, users are less likely to use it than when it is displayed in a visible navigation bar.


What are the best practices for logging in and registration on e-commerce websites? 

  1. Ask users to log in or create an account if they do not have one; do not offer a guest checkout option. 
  2. Ask users to log in or create an account if they do not have one; do not offer a guest checkout option, but explain the benefits of registration. 
  3. Allow users to check out as guests. 
  4. Allow users to check out as guests and offer the option to register at the end of the checkout.


Usability Testing is all about:

  1. Performance
  2. Preference
  3. Opinions
  4. Feelings

 

Which of the following is TRUE of tree testing?

  1. It should be done after having a full design mockup
  2. It should be done before User Research
  3. It does not need visual design and does not reflect how people interact with it
  4. It is a qualitative method


Select the FALSE statement below about evaluating with users

  1. Nobody gets a design right the first time
  2. You are not the user
  3. Understand the company's vision
  4. Gives confidence in the design
  5. Understand users 

 

Usability Testing should be done after the project design phase only

  1. True
  2. False

 

Which of the following are the two best ways of prioritizing usability problems?

  1. Problem severity and problem length
  2. Problem frequency and problem severity
  3. First encountered and last encountered
  4. Most confusing and least confusing


Information Architecture

What is the role of Information Architecture?

  1. To organize all the information within a physical space
  2. To organize, structure and identify content in a website or digital space
  3. To ensure the "buy now" button is on every page
  4. To show the sitemap

 

What is a wireframe in the context of Information Architecture?

  1. A 3D image
  2. Grouping topics
  3. A mockup
  4. Organizing content


What is the one primary goal of developing information architecture?

  1. Develop information architecture that complements and enhances the signs and metaphors.  
  2. Develop information architecture that adheres to current standards as reflected in Nielsen's Top 100 Sites.  
  3. Develop information architecture that users can interpret intuitively so they can use the site effectively.  
  4. Develop information architecture that meets the needs of application developers' customized applications for your site specs.

 

What would be the best way to structure an online shop brand like Nike, Dell, Microsoft?

  1. Top-down strategy
  2. Bottom-up strategy
  3. Left-right strategy
  4. Right-left strategy

 

Which ones are an example of Information Architecture

  1. Alphabetical cross-referencing systems used in a dictionary or encyclopedia
  2. Bottom-up information
  3. Sections, labels, and names of things on a menu
  4. Top-down menu


Which two of the following are correct definitions of organization schemes and structures on Web sites? Please select all the correct answers.  

  1. Organization schemes define relationships between individual content items and groups. The structure provides the pathways that users follow to move from one information item or group to another item or group.  
  2. Organization structures establish a logical grouping and ordering of content items that is based on one or more shared characteristics. 
  3. Organization schemes establish a logical grouping and ordering of content items that is based on one or more shared characteristics.  
  4. Organization structures define relationships between individual content items and groups. The structure provides the pathways that users follow to move from one information item or group to another item or group.


Which of the following options are organizational systems? (Select all that apply)

  1. Hierarchical
  2. Top-down 
  3. Sequential
  4. Matrix
  5. Bottom-up


Which of the following options are content organization schemas? (Select all that apply)

  1. Chronological schemes
  2. Topic schemes.
  3. Audience schemes.
  4. None of the above


Which of the following are structure mistakes of information architecture (Select all that apply)

  1. No organizing principle for individual items
  2. No right colors
  3. Search and structure not integrated
  4. Extreme polyhierarchy
  5. Too many screens in the prototype
  6. Subsites/Microsites poorly integrated with the main site


Because information architecture is user-centered, _____, the process of grouping potential topics using index cards, is often used as a first step. 

  1. Bubble sorting 
  2. Card sorting 
  3. Brainstorming 
  4. Quicksorting


Which of the following are structure mistakes of information architecture (Select all that apply)

  1. Invisible navigation options
  2. Consistent navigation
  3. Uncontrollable navigation elements
  4. Too many navigation techniques
  5. Made up terminology for labels


Which are the 3 elements of the IA framework

  1. Usability, Content, Context
  2. Users, Code, Context
  3. Users, Company, Context
  4. Usability, Content, Code
  5. Users, Content, Context


What is Information Architecture

  1. The art and science of design: websites, intranets, online communities, software, books and other mediums of information, to support usability
  2. The art and science of labeling data including websites, intranets, online communities, software, books and other mediums of information, to support usability
  3. The art and science of organizing and labeling data including websites, intranets, online communities, software, books and other mediums of information, to support usability
  4. None of these


Which are mandatory tasks of Information architects:

  1. Create information categorization/classification 
  2. Create paper designs
  3. Create avatars
  4. Create site navigation


Information Visualization


Why is data visualization so important? (Select all that apply)

  1. It’s the only way to make your viewpoint stand out.
  2. It helps you and your audience see insights that weren’t obvious before. 
  3. You can present information intuitively to individuals who don’t need to know how to interpret raw data. 
  4. It helps you and your audience see insights that were obvious before. 


Information Visualization is helpful for (Select all that apply)

  1. Show in an easy way the data to stakeholders
  2. Improve the UI of the prototype by doing research
  3. It can be helpful as a synthesis tool
  4. useful for reporting findings


From the list above, which is not an example of data visualization approaches:

  1. Slopegraphs 
  2. Parallel Coordinates 
  3. Alluvial Diagrams 
  4. Horizontal Charts
  5. Sunbursts 


In which phase in information systems design is the need or problem identified?  

  1. Execution phase  
  2. Planning phase  
  3. Initiation phase  
  4. Closeout phase


Which are good examples of Information Visualization

  1. Journey Maps
  2. Personas
  3. Infographics
  4. Wireframes


Which of the following are the main analytic methodologies employed to evaluate information visualizations: 

  1. Cognitive walkthroughs
  2. Heuristic design
  3. Heuristic evaluation 
  4. Cognitive wireframes
  5. Heuristic speech


Recognition that there are fundamentally two kinds of data

  1. Relational Modeling
  2. Architecture Environment
  3. Structured Repository
  4. Approach Change


Which of the following is the best practice for selecting an appropriate data visualization technique?

  1. Collect, organize, and design 
  2. Use a vertical graph, which works well with any data
  3. Create questions from your data visualization technique 
  4. All of these answers are correct
  5. Collect, organize, and analyze 
  6. None of the above are correct answers


Which of the following data visualizations would you choose to indicate the different types of nationalities of children participating in an international student society club in terms of proportions?  

  1. pie chart 
  2. bar graph 
  3. radial tree 
  4. Vertical graph
  5. histogram


Information design focuses on representing information in what way? 

  1. Such that it can be felt. 
  2. Such that it can be quickly and easily learned.
  3. Such that it can be heard. 
  4. Such that it can be seen.


What area represents information in a graphical or pictorial form? 

  1. Data visualization 
  2. Information design
  3. None of the answers are correct. 
  4. Data design


What are the two fundamental kinds of data? 

  1. Dimensions, Measures 
  2. Numeric, Data and Time, Date, String, Boolean, Geographic 
  3. Operational Data, Analytical Data 
  4. Live Connection, Extract
  5. Operational Data, Extract


Why are data visualizations useful?

  1. The rapid movement of both eyes (saccade) which direct the fovea at an interesting and useful location, pausing briefly at each, before flicking to the next point of interest
  2. If you have continuous data, use a continuous charting format, such as a line chart. If you have discrete data, use a discrete data display format, such as a bar graph
  3. They are visual aids for our brains which don't remember well. It's "things" from the external world that make us smart and visualizations serve as cues to activate this.
  4. To share with the stakeholders why the design is so important.


Systems that facilitate data processing used to drive management decisions 

  1. Decision Support Systems 
  2. Live Connection, Extract 
  3. Database Management Systems 
  4. Relational Modeling 
  5. Database Modeling


Which are the 4 V’s of Big Data:

  1. Voltage Variety, Velocity, Vivific
  2. Volume, Variety, Vocally, Veracity
  3. Volume, Volubly, Velocity, Veracity
  4. Volume, Variety, Velocity, Veracity


Which elements make a good infographic?

  1. Database, Management, Systems 
  2. Data, Design, Story, Shareability
  3. Database, Design, Story, Shareability
  4. Data, Design, Management, Systems 


Which affirmation is true about empirical methods for information visualization

  1. These methodologies involve the developers in the research and generally fall into two categories – quantitative and qualitative research
  2. These methodologies involve the stakeholders in the research and generally fall into two categories – quantitative and qualitative research
  3. These methodologies involve the user in the research and generally fall into two categories – design and prototype
  4. These methodologies involve the user in the research and generally fall into two categories – quantitative and qualitative research


With respect to visual thinking, which is easier? Remembering a cognitive operation or re-doing it?

  1. We see a lot at any given instant, but we cannot sample any part of our visual environment so rapidly with swift eye movement
  2. Repeating a tracing operation will take less cognitive effort, and require fewer fixations, than finding it in the first place.
  3. We see very little at any given instant, but we can sample any part of our visual environment so rapidly with swift eye movement
  4. We have limits of cognition; we are easily distracted; we are already multitasking and can only absorb so much
  5. All of the above


Which are the key points of the continuum of understanding:

  1. Design, Information, Knockout, Wisdom
  2. Data, Information, Knowledge, Wisdom
  3. Data, Infographics, Knowledge, Wisdom
  4. Design, Information, Knowledge, Wisdom
  5. Data, Information, Knowledge, Web


What is very important with respect to bottom-up and top-down visual processing as it relates to data visualization?

  1. Because about half of our brains are wired for perception (seeing) and visualizations take advantage of that. Visualizations allow elements to pop out at us vs. text which gives us something to think about.
  2. The brain combines both bottom-up and top-down information. Therefore, we have to pay attention to aspects such as contrast, repetition, alignment, and proximity.
  3. We're in the "revolution of industrial data" and data collection has never been easier--and will continue to get easier. We have RFID sensors, road sensors, live cameras, traffic sensors, chips everywhere and it will only increase.
  4. None of the above


Which statement is true based on information visualization

  1. People suffer from Information Anxiety. They are curious about information but they are lazy to think and read
  2. People suffer Bottom-up disorder. They are curious but they cannot read from bottom to top
  3. People suffer from Design Laziness. They are curious but they need the design to match their color preferences.
  4. People love data. They are willing to read the whole article. 


Which type of data has a typical time horizon of years? 

  1. Analytical 
  2. Historical 
  3. Dimensions 
  4. Operational


What is Mechanical Turk as it pertains to data visualization?

  1. Helps us think; uses perception to offload cognition; converts static data into useful information
  2. When the eye arrives at a point of fixation, a process of visual testing begins, and patterns within the central region of the visual field are evaluated at a rate of about twenty per second
  3. Present all the data that is needed for the audience to see and understand what’s meaningful
  4. It is a crowdsourcing service that pays people to do various computer tasks. For example, designers can visually test their models by paying small amounts to crowdsourced users to perform the evaluation


In a way of analogy, what's the difference between small-scale patterns and large-scale patterns?

  1. The representation of numbers, as physically measured on the surface of the graphic itself, should be directly proportional to the numerical quantities represented.
  2. Objects in the real world have structure at many scales. In the garden, for example, individual flowers provide small-scale patterns, and these are organized into patches of color depending on the design of a flower bed.
  3. Response patterns are the essence of the skills that bind perception to action. But they have their negative side, too.
  4. We have a brain that does visual processing in a hierarchical manner. In the brain, we get what we focus on, e.g., finding a red dot. The brain is both bottom-up and top-down


Which color palette would you choose for making heatmaps:

  1. Scale from strong purple to strong pink
  2. Scale from red to yellow
  3. Scale from green to blue
  4. Scale from black to white
  5. Scale from pink to orange


What is feature level tuning?

  1. It's distorting the data with graphics that aren't accurate or representative of scale
  2. It's roughly 80% / 20%: More time must be spent on characterizing and abstracting the problem vs. visualizing a solution and design
  3. It is fundamentally right about effectiveness, integrity, and truthfulness in data viz
  4. When there are multiple layers of information we can attentionally choose to focus on just one and the others will fade into the background


What is Empathy Mapping for?

  1. Empathy maps the user to feel empathy with your idea
  2. Empathy maps help team members understand the user’s mindset
  3. Empathy maps help team members understand the boss’ mindset
  4. Empathy maps help team members understand the wireframe logic


What is the difference between a customer-journey map and an experience map?

  1. The customer-journey map is focused on customers, while the experience map is focused on employees. 
  2. The customer-journey map depicts events in chronological order, but the experience map is not chronological or sequential. 
  3. The experience map is agnostic of any specific products, while the customer-journey map is tied to a specific product or service. 
  4. The customer-journey map offers a general human perspective, not specific to a particular user.


What does the aesthetic-usability effect refer to? 

  1. People tend to perceive usable products as more attractive. 
  2. People tend to perceive attractive products as more usable. 
  3. Usability and aesthetics are equally important in web design. 
  4. The perception of attractiveness and usability of a new site are evaluated in the first 50ms when a user first sees the site.


How much attentional capacity do humans normally have?

  1. We see very little at any given instant, but we can sample any part of our visual environment so rapidly with swift eye movement
  2. We have limits of cognition; we are easily distracted
  3. Response patterns are the essence of the skills that bind perception to action
  4. The blind spot is an area of the retina where the optic nerve and blood vessels enter the eye. The brain works around this which is more evidence that seeing is not all the passive registration of information. Rather, it is active and constructive


Which of the following is not an example of data visualization:

  1. Vertical Charts
  2. Parallel Coordinates 
  3. Alluvial Diagrams 
  4. Sunbursts 
  5. Circle Packing 
  6. Horizon Charts


Wireframing

Select all the true facts about wireframes

  1. A wireframe model is a blueprint of the structure and functions of a user interface, usually a website
  2. The wireframe is the same as a working prototype
  3. A wireframe model is a set of screens with colors and logos
  4. Wireframes are used to improve user experience
  5. Wireframes are helpful to show how requirements may be added incrementally


Which of the following is a pain point when you are creating a wireframe:

  1. Spreading an understanding of the design process
  2. Finding the leader of the team
  3. Finding the right tool
  4. Finding a printer


Before you start the wireframe you must know

  1. Does the company have a website?
  2. The number of social media pages the client has
  3. What problems the users face
  4. Company’s logo


Icons are an essential part of modern Wireframes?

  1. True
  2. Only if they are from FontAwesome
  3. False
  4. Only if they are SVG
  5. Only if they are PNG


Which of the following is not included when we are creating a wireframe for a product:

  1. How the page fits in with the site as a whole. 
  2. What content (text, images, video, etc.), links, and interactions we need to meet both user and business goals.
  3. How all of these elements (content, links, and widgets) are going to relate to one another. 
  4. What it's going to look like in terms of colors and images.


What are HTML wireframes? 

  1. It is a wireframe that’s been written in HTML5 witH color, typographic and stylistic choices taken into consideration at first.
  2. It is a wireframe that’s been written in HTML without any color, typographic or stylistic choices taken into consideration, at least not at this stage of designing.
  3. It is a wireframe that’s been written in Java without any color, typographic or stylistic choices taken into consideration, at least not at this stage of designing.
  4. It is a wireframe that’s been written in CSS without any color, typographic or stylistic choices taken into consideration, at least not at this stage of designing.


Which element is not included in the paper designs

  1. Navigation and workflow 
  2. User characteristics 
  3. Concepts and categories 
  4. Content and labels 
  5. Functionality, missing features


Select all the FALSE facts about wireframes

  1. A wireframe model is a blueprint of the structure and functions of a user interface, usually a website
  2. The wireframe is the same as a working prototype
  3. The wireframe is the same as a mock-up
  4. Wireframes are used to improve user experience
  5. A wireframe model is a set of screens with colors and logos


Which of the following is a useful reason for wireframes:

  1. Giving stakeholders a basis to begin creating screens Using as a reference point for functional specifications 
  2. Communicating the functionality you are going to build with stakeholders without muddying the waters with visual design elements or branding 
  3. Exploring ideas with the difficulty of change inherent in Photoshop mockups 
  4. Help you to match the client’s budget


When you give feedback on wireframes, it's the perfect time to point out any issues. You should include notes if:

  1. You don’t like the colors
  2. They are missing the photo of the user
  3. Something should be in the main content area instead of the sidebar
  4. You don’t like the logo


Which of the following is not a rule for wireframe:

  1. Focus on transitions and content placement.
  2. Keep the design simple.
  3. Don't use color 
  4. Don't use images
  5. Use online tools always


Which of the following is a key point in a Wireframe checklist

  1. Stakeholder’s name
  2. Flow
  3. User photo
  4. Company Logo


Which of the following is not a tip before creating a wireframe:

  1. Don’t do it alone. Take a colleague with you to discuss your observations
  2. Don’t just listen to users, observe their behavior
  3. Minimize interference
  4. Do it alone, don’t let other people distract you


What should a wireframe look like? 

  1. Most wireframes are essentially black and white diagrams with various UI elements and notes upon them.
  2. Most wireframes are essentially full of colors with a lot of diagrams with various UI elements and notes upon them.
  3. Most wireframes are essentially the logo with some screens.
  4. Most wireframes are essentially black and white boxes with explanatory text.


Which of the following statements is TRUE?

  1. Testing 1 user is 100% better than testing none
  2. Qualitative methods are better at understanding behavior than quantitative
  3. Testing 20 users at the end is better than 10 at the beginning
  4. All research methods always require a prototype




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