Hyper-Topologies of The Three Types of Light-Interface Systems (Invisible/Holodeck Objects)

Hyper-Topologies of The Three Types of Light-Interface Systems (Invisible/Holodeck Objects)


Adaptive camouflage and my dual-adaptive camouflage concept share a single light-interface in common. The only difference being that on is static, non-movable adaptive camouflage of the invisible craft and the other is the dual-adaptive puppet light-interface of my proposed invisibility suit design.


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Dual light-interface and single light-interface systems are not hyper-topologically congruent. Like the difference between a sphere and a donut, single and dual light-interface systems are not from the same type of basic types of light-interface systems.

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I attempted to draw a Venn diagram to show where these different topologies intersected.

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All types share invisibility ( purple group) and holodecks ( yellow group) in common. They all have the capabilities of both, yet the holodeck is only of real use in a Televisual APRO ( Artificial Parallel Reality Orb). Nevertheless, a good working definition of a light-interface system are types that share invisibility to a greater extent and holodecks to an equal or lesser extent, together. Single, dual light-interfaces, static, puppet light-interface are all secondary to the inverse geometry of invisibility and holodecks that all three types share.

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