How wall running and high-speed movement works in Project: Haste
In today's edition, we have a reheat of a recent featured blog on the creation of Project: Haste.
A walkthrough of the movement system's core design values and how they were programmed and implemented.
Project: Haste is an arena shooter game where players chain together movement techniques to outmaneuver their opponents. Our main goal with this game was to give players ultimate control over their positioning and maneuverability. The movement system is the basis for the game, especially as the game expands from a student project at Vancouver Film School to a Unity Awards 2024 Nominee, and finally into a full-scale live-ops release where this movement will be the bread and butter of the player experience.
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