How to Use Dust Bust Node using The Foundry Nuke

How to Use Dust Bust Node using The Foundry Nuke


Brief Info:?

“Press Tab and Type Dust Bust, Dust Bust Node appears and use it on the footage which contains dust and scratches Created by the camera, Now Select on the footage on the viewer panel and, by Holding Control Key and Left Mouse Click it creates a Bounding box like overlay, by dragging it’s edges you can increase the size of the Dust point…, check frame by frame and remove the Dust bust manually…”

Detailed Info:

DustBust allows you to remove Dust and scratches from scanned images by painting over them with pixels from another frame or another part of the same frame. It clones multiple areas from a source to a destination based on dust points you create by Ctrl/Cmd+clicking in the Viewer. The source position can be different for each dust point.

intensity of the effect from 0–1, where 1 is equal to the full effect.
Enable view source, you can view the source frame for the points currently in the Viewer.
frame offset The clone source can be on the same frame (value 0) or on another frame determined by the frame offset.
Note: Frame offset is the same to all dust points on a particular frame (but frame offset can be animated over time if desired).
Edge Hardness 0.5 — Edge softness for all dust points on a particular frame.
Output Mask: Enables the associated mask channel to the right. Disabling this checkbox is the same as setting the channel to none.
mask channel: The channel to use as a mask. By default, the effect is limited to the non-black areas of this channel.

Reference:

https://learn.foundry.com/nuke/content/reference_guide/draw_nodes/dustbust.html

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