How Times & Galaxy turns journalism into a game mechanic
Welcome to Tuesday, and a new edition of Game Developer Digest. Today, we're leading with a feature on the upcoming robo-journalism adventure Times & Galaxy. We also have a feature on preserving the legacy of forgotten figures in game history, a Deep Dive on the score from Wizard with a Gun, and news aplenty from the creators of Dredge, Pixelles, and more!
Copychaser Games founder Ben Gelinas discusses how reporting is so vital to?Times & Galaxy?and how it changes games' relationship with people and investigation.
Ben Gelinas:?I would sometimes go to cons and hear from fans that they wished they could play a character-driven sci-fi or fantasy roleplaying adventure without needing the plot to pivot regularly to combat. What if your central role was instead to travel around and get to know weird, memorable characters without needing to kill some of them?
Pretty much everything I learned about branching dialogue and world building from the geniuses in that BioWare writing room that doesn’t count as trade secrets informs this game in some way: how to write a conversation without one right answer; how to balance player agency with a coherent, well-paced plot; and most of all, how to develop a character players can relate to, or hate, or fall in love with.
Distilling two such distinctive genres required an element of creative negotiation.
领英推荐
Gils on film.
The Canadian non-profit is offering non-recoupable grants of up to $10,000 CAD.
Today we all know the names of video game industry legends like Jerry Lawson and Mabel Addis. But what kind of work did it take to preserve their legacies?