How to run a Design Sprint remotely
Raff Di Meo
Designer | Speaker | I write about Business vs Design, Career Growth & Design Influence
You can tell that this is an article I wrote during the pandemic when I was crazy enough to run a long series of Design Sprints with clients! Nobody was used to such Zoom in their life. I thought to republish it here as there are still great tips for anyone wanting to run a Design Sprint or an online workshop. Hope you enjoy it and find it useful.
If you have landed on this article, you already know what a Design Sprint is. In case you don’t, I’ll cover the basics for you.
The Design Sprint is a design process that helps answer critical business questions in 5 days. This was created by Jake Knapp when he worked at Google Ventures and then nicely packaged in the Sprint book.
This is a crazy useful manual on how to run a Design Sprint, and it’s based on the process used by Knapp and his team when working with start-ups and large organisations.
The process laid out in the book is revolutionary. It’s rooted in the principle of innovation and human-centred design, which you might already be familiar with. You probably know the Double Diamond framework or the Design Thinking process. In my opinion (and I know a few of you might disagree with this), these models aim for the same goal, which is to change business mindsets and ways of working by focusing on users. The Design Sprint is no different.
In the book, Jake Knapp suggests a five-day process which includes:
I never thought something like this could be possible, especially remotely! However, I have tried it, and it worked. That’s why I wanted to share with you what I have learned.
My experience
As everyone during the Covid-19 pandemic, I started to work remotely full-time. Even if I frequently worked from home, I wasn’t ready for a full-time remote life, and I don’t think I wanted it either. However, from one day to the other, all offices shut, and I didn’t have a choice, to ensure the team was as efficient as in the office. Also, I wanted to ensure our work remained as high quality.
Luckily, the research team was comfortable running user interviews and usability testing remotely. I also ran remote presentations, which taught me a lot about engaging with people through a screen.
But workshops, remotely? I never really thought that could be done, and I never thought they could be effective. As part of what I do, workshops are my preferred methodology, and a Design Sprint is the epitome of a good workshop. I struggled to understand how this could work remotely, and I was scared even to propose it to clients as an alternative. What if it didn’t work?
However, necessity is the mother of inventions, so I researched, practised and discovered that if you can facilitate a face-to-face workshop, you can facilitate one remotely. Your facilitator skills are transferable but with some tweaks. Chris How from Clearleft captures this pretty well in his article.
I have run three remote Design Sprints and am looking back at what worked and what didn’t.
What worked well before the Design Sprint
The right tool
UX Designers do love their sticky notes and Sharpies. What are they going to do in a remote world? Well, Miro and Mural help to ensure no designers need to miss their favourite tools. Both are infinite canvases that allow you to add everything and anything from sticky notes, images, diagrams and even wireframes!
I chose Miro simply because I stumbled across it some time ago. I found a great Design Sprint template created by the awesome guys at MAD Studio, which was a great starting point for me. Have a look at it for yourself.
Editing the template and creating the right digital space for my Design Sprint was super easy. I added ideas from the other templates, especially the one created by AJ&Smart and Steph Cruchion.
I have used Mural as a participant, and I can see the pros and cons of using one and the other. I suggest giving a go at using both and seeing the one you are most comfortable with.
Formative research
Before every sprint, I make sure to interview stakeholders to immerse myself into the project fully, get to know the company and understand the problem in detail. This usually takes the form of unstructured stakeholder interviews, where I write down ‘How might we…’ questions and come up with assumptions about the current product (if there is one).
When possible, I also conduct user interviews and/or usability tests to quickly understand the audience, their behaviour and their feeling about the problem or current product.
From running Design Sprints remotely, I noticed the importance of conducting preliminary research to ensure a smooth run of all activities. The knowledge acquired before the sprint let me quickly decide whether to change activities in due course or how best to redirect participants in the right direction when the conversation derailed on subjects unrelated to the main sprint problem.
121 with each of the participants
Meeting each participant on a one-to-one basis is a very simple tip that I am sure will do well by anyone, in any organisation. I am convinced of that for two reasons:
I have started to run 30–45 minute calls with each participant to take them through the Design Sprint process and show them what to expect. Most importantly, I use this time to show them the software we will be using and ensure they understand the basics, such as uploading an image, grabbing and writing on sticky notes, and voting.
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Select the right team and the right decider
I can never stress this enough. I realised this the hard way by running a Design Sprint with participants gathered at the very last minute and a decider who wasn’t too prone to innovate. The Design Sprint has at its core the participants who are given time to think about a specific problem and the space to develop a solution. If you do not have the right people in the room, you might not come up with the best idea.
I found that it’s useful to have people who are senior enough to have a greater understanding of the business and are digitally minded (if you are working on a digital product).
What worked well DURING the Design Sprint
Loads of breaks
Running a workshop remotely means it’s just you and a computer for the whole day. It’s draining and harder to engage. Not to mention that it’s so much easier to get distracted by any noise around the house or sometimes people coming into your room. You know how remote work is nowadays!
The solution is to allow people breaks to walk around the garden, go to the toilet, make a coffee or do whatever they want. It’s good to get time off the screen, absorb the information, and reflect. As a facilitator, you will need one too. I usually do not run activities for longer than 1.5 hours straight. Nothing great comes out of running activities for any longer than this.
Give instructions again and again
I found it more difficult to explain something on a video call. I can’t walk around the room or move my hands (I am stereotypically Italian, I know) to show participants how activities should be completed. It’s also incredibly difficult to understand if participants follow you — you can’t get a feel of the room! Also, participants who would normally ask you questions get shy or intimidated by others on the call — sometimes, they haven’t met before in real life.
To overcome any confusion during the Design Sprint, I have created a template allowing me to go over each activity twice. I have split each activity into a theory section and a practical section where there’s either an independent or collective work area. In this way, I start by exploring the whole activity and then go through each point again by showing an example of how the finished activity should look. Ultimately, I take them through their independent work area and repeat the example.
It does seem a lot, but especially for the first activities, it will help ensure everyone is comfortable with the work.
People forget, easily. Reiterate the Long Term Goal and Sprint Question throughout
By now, we have understood that we aren’t physically in a room together and can’t attach things to the wall as reminders for participants. What worked for me, was to keep reminding participants of the chosen Long Term Goal and Sprint Question.
This ensures that participants do not derail conversations on a subject unrelated to the Design Sprint. At the same time, as a facilitator, it’s important for you to know what you are working on and why.
Be ready to change things on the spot when necessary
If you have run workshops before, you are probably used to this anyway. You can plan as much as you want before a Design Sprint, but you need to be ready to improvise. If you have a good team from different departments, conversations can really go in a different direction from what you had planned. This is the beauty of the Design Sprint, as it allows you to look at a problem from different angles and come up with an idea influenced by different people.
So be ready to change how to run a voting session, storyboard, or create a journey map. Do whatever you feel is best for the group and ensure they can get to answer the question identified.
What didn’t work
Get the voting right
The best part of a Design Sprint is that participants aren’t asked about their opinion. It sounds weird, but this is what makes the whole concept work. Participants are only asked to stick a dot on sticky notes that they agree with, or they like so that they can easily make a decision and move on to the next activity.
In the remote world, this gets even better as you can use a voting system where the vote is anonymous.
I think this works too well to the point where sticky-dot voting looks too biased. You can see that participants followed the item with more dots or the person they liked the most. I advise using anonymous voting as much as possible, as it would provide you with further insights on the best way to solve the identified problem.
Managing the team
How many times did you say or were told, “You are on mute!”?
A remote Design Sprint's downside is that you can’t get a feel of the room. It’s harder to tell when people are tired, you don’t know when people want to speak, and if you want to start a discussion, it’s either hard to get it going or even harder to wrap it up.
In my first remote Design Sprint, I started a discussion by asking everyone at the same time, “What do you think about this?”. Of course, they do not know who I am looking at on the screen (in my mind directing the question to them), and everyone is concerned about talking over somebody else. The shy person becomes even shyer, and the louder character gets uncontrollable (but you can mute them remember? Ha!).
In essence, your facilitation style needs to change slightly. I found it useful to be more direct with the questions I ask, be more present on Miro by showing everyone what I am jotting down and also get someone from your team on board to manage discussions while you are taking notes.
Keep storyboarding simple
The last activity of the Design Sprint is storyboarding. This is a key activity as it allows the team to focus on the details of the chosen idea for you to build the prototype. I always find this activity pretty intense as I usually have the marker in my hand, writing everything on the whiteboard!
During the storyboarding, I try to get as much detail as possible and start designing a mobile screen in front of people to ensure that I am translating correctly what they are saying. I found this activity hard to facilitate online for various reasons:
My suggestion is to observe the group you are working with and establish on the day what’s the best way to run the storyboarding activity. With some groups, I have even opened Figma and started wireframing straightaway, as well as looking at the language used for each of the screens selected. With other groups, we just worked on very low-fidelity storyboards that guided the build of the prototype.
I wouldn’t stress about this activity; the best thing is to keep it simple to ensure everyone can share their thoughts. Ultimately, by the time I ran the storyboarding activity, we already identified how to answer the sprint questions with the right ideas and some detail.
The Design Sprint is possibly the most intense workshop I have run in my UX career. It is also the most fun and shows the most results straightaway. It creates a mind-shift by showing stakeholders the importance of testing ideas with users before spending too much time and money on them. It also demystifies design to show how everyone’s knowledge is important to create a compelling user experience.
In essence, your facilitation skills are transferrable to the remote world. Give it a go…remotely!