How to Make Interviewing Suck Less
Interviewing is not fun and never will be, but there are plenty of ways it can suck less. I've had a wide range of experiences over the last few months (but luckily no horror stories), so let's discuss #interviewing:
- It's not an endurance test: you don't need half a dozen 1-hour interviews. 45 minutes is a good duration, and 4 or 5 should be plenty.
- It's not a duel between interviewer and candidate: taking an antagonistic posture just alienates the candidate and makes it less likely you get good 'signal' about their value as an employee.
- Recruiters need to be communicative and timely: feedback from a phone screen shouldn't take a week, and you should never just go silent.
- The current pattern of not providing any feedback is ridiculous: it's unfair, and eliminates an opportunity for teaching. I assume there is a legal basis for this, but the 'solution' of zero feedback seems overly simplistic.
- 'Shooting the shit' is not interviewing. I've been guilty as an interviewer of not having thought about what I want to get out of an interview, but I know better now.
- Reusing interview questions is good: that's the only way you get calibrated on candidate performance. Having a shared repo of interview questions is thus also good.
- Whiteboard coding is perhaps the least bad of all the imperfect options for testing coding ability, especially if done reasonably: don't be pedantic, and don't ask questions ill-suited to a whiteboard solution.
Recruiting state should be a shared append-only object, with candidates getting a filtered, read-only view of that object. I'd invest in a start-up that built that and got people to adopt it.
For item 5, assigning each interviewer specific areas to focus on is helpful.
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6 年Thank? you Steve -- are you back on the left coast??
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