How gamification took over the world
Selman Design

How gamification took over the world

We live in an undeniably gamified world. We stand up and move around to close colorful rings and earn achievement badges on our smartwatches; we meditate and sleep to recharge our body batteries; we plant virtual trees to be more productive; we chase “likes” and “karma” on social media sites and try to swipe our way toward social connection. But is all of that a good thing? In this edition of What’s Next in Tech, explore how gamification took over the world.

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Gamification was always just behaviorism dressed up in pixels and point systems. Why did we fall for it?

It’s a thought that occurs to every video-game player at some point: What if the weird, hyper-focused state I enter when playing in virtual worlds could somehow be applied to the real one??

Often pondered during especially challenging or tedious tasks in meatspace (writing essays, say, or doing your taxes), it’s an eminently reasonable question to ask. Life, after all, is hard. And while video games are too, there’s something almost magical about the way they can promote sustained bouts of superhuman concentration and resolve.

For some, this phenomenon leads to an interest in flow states and immersion. For others, it’s simply a reason to play more games. For a handful of consultants, startup gurus, and game designers in the late 2000s, it became the key to unlocking our true human potential.

Broadly defined as the application of game design elements and principles to non-game activities—think points, levels, missions, badges, leaderboards, reinforcement loops, and so on—gamification was hawked as a revolutionary new tool for transforming education, work, health and fitness, and countless other parts of life. According to gamification boosters, the real world is insufficiently engaging and motivating, and too often it fails to make us happy.

Gamification promises to remedy this design flaw by engineering a new reality, one that transforms the dull, difficult, and depressing parts of life into something fun and inspiring. Studying for exams, doing household chores, flossing, exercising, learning a new language—there was no limit to the tasks that could be turned into games, making everything IRL better.

But instead of liberating us from drudgery and maximizing our potential, gamification has turned out to be just another tool for coercion, distraction, and control. Read the story to understand how.

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Image: Selman Design

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Emanuel Smejkal

2012 - 2024 Private research Atomic and nuclear Physics, Electromagnetic field theory, Thomas Kuhn Structure of industrial revolutions, The discovery of a new physical force according to James Maxwell's forgotten

5 个月

Super! We are not masters over what we do. It is a certain equivalent of society from the book 1984. Science is a group of powerful, and anyone finds something new, must first find those who allow him, and then pay to tell others. As if Ford had to apply for permission before introducing mass production and pay for the permit. We may deal with garbage, farting cows, pay for water, breathing, for allowed thoughts, and be persecuted for other thoughts. We have to resist!

Mirela-Simona Oprisan

Empowering customers and employees to achieve more

5 个月

When things turn to points, instead of passion for doing the thing and measuring your progress, it's time to stop. That's no longer a passion, but a game. Not real, and definitely not the life.

Avner Shefa

Founder @The Beyondable Group|human-tech company | Anything involves communication. Published author. Tv show creator & writer. Imagination enhancement licenser. INTUITION .IMAGINATION . LOVE. That’s all we got. ?????

5 个月

It is too complex and simple to explain but it’s like this everywhere since we started value things, acts, people with numbers or medals or shame. These are all way of thought taken from game. And so, as we always do, we reach a mirror suddenly and I say:”omg it you???”. We have a backed record in noticing things only when we’re about to loose them or mostly even after. Regarding this article I’d say the best sentence would be: LIFE IS PLAYFUL, BUT ITS NOT A GAME. Thnx Do good & Shine on. ????????

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