How the Game and Edtech Industries Working Together Can Shape the Future of Personalized Learning
The video game industry has exploded in popularity in recent years, generating over $131 billion in revenue in 2018. At the same time, the edtech industry, which utilizes technology to enhance and facilitate education, has also seen significant growth, with global expenditure expected to reach $404 billion by 2025. While these industries may seem unrelated at first glance, the potential for collaboration between them is vast, particularly in the age of artificial intelligence (AI) and personalized education.
The benefits of gamification in education, including engagement and inclusion
One of the major benefits of incorporating elements of gamification into education is increased engagement and inclusion. #Gamification refers to the use of game-like elements, such as points, badges, and leaderboards, in non-game contexts (read more). When applied to education, gamification can motivate and challenge students to learn more, leading to a deeper understanding of the material. Additionally, gamification can help to make education more inclusive, as it allows students to progress at their own pace and caters to different learning styles.
The potential of AI in personalized learning and how it can be utilized in the classroom
AI also has the potential to revolutionize the way we approach education. With AI, teachers can tailor their lessons to the specific needs and abilities of each student, resulting in a more personalized learning experience. This can be achieved through the use of adaptive learning software, which adjusts the content and difficulty level based on a student's performance. AI can also be utilized in the creation of personalized study plans, helping students to prioritize and focus on the areas where they need the most improvement.
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The role of decentralized internet in education and how it can enable collaboration between the game and edtech industries
The decentralized internet, or the decentralized web (DWeb), is another technology that could play a significant role in the collaboration between the game and edtech industries. The DWeb allows for a more secure and decentralized form of internet communication, enabling greater collaboration and communication between students, teachers, and educational institutions. With the DWeb, students and teachers can share resources and collaborate on projects without worrying about security threats or censorship.
Examples of successful collaboration between the game and edtech industries
There are already numerous examples of successful collaboration between the game and edtech industries. One such example is the use of video games to teach coding skills. In recent years, there has been a push to teach coding in schools, and video games are an excellent way to make this subject more engaging and accessible to students. There are now several games that have been specifically designed to teach coding concepts, such as Code.org and Scratch.
Another example is the use of virtual reality (VR) in education. VR allows students to immerse themselves in a virtual world, allowing for a more interactive and engaging learning experience. VR can be used to teach a wide range of subjects, from history to science, and there are already several VR educational games on the market.
In conclusion, the combination of gamification and artificial intelligence in education has the potential to revolutionize the way we teach and learn. By utilizing these innovative technologies, we can create more engaging and inclusive learning environments that cater to the needs of individual students. The decentralized nature of the internet also enables closer collaboration between the game and edtech industries, opening up new opportunities for investment from venture capitalists and angel investors. As the demand for personalized learning grows, it is clear that the game and edtech industries have a bright future ahead and offer exciting investment potential for those looking to get in on the ground floor.
RCIC; Adjunct Professor at Queen's University
2 年Very interesting. Thank you for sharing!