How to Design Wow - An Approach to Satisfy and Delight

How to Design Wow - An Approach to Satisfy and Delight

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Let’s assume you want to build a new product or experience that will satisfy and delight your customers.?How do you select which features to include and exclude?

While there are many design models available, let's look at the Kano model, developed by Dr. Noriaki Kano, a professor of quality management at the Tokyo University of Science. The strength of the Kano model (compared to most cost/benefit approaches) is its emphasis on the emotional reactions of customers.

While Professor Kano identified five design categories, his concepts can broadly be described as:

Dissatisfiers - Your customer won't give you much credit for including these features in your product or experience, but they'll be dissatisfied if the features aren't there. Think of these as your customers' BASIC or "must be" requirements. For example, the basic features of an Airbnb accommodation are a clean and safe place for guests to sleep.

Satisfiers - This category includes "PERFORMANCE" attributes. Kano refers to these as "one-dimensional" features that have an additive effect on customer satisfaction. Think of these as "more the merrier" features. The more dimensions you add to a product or experience (up to the point that you pack in "too much"), the more your customers will be satisfied. In the Airbnb example, a host might add bottled water, an iron, a hair dryer, soft linens, and fully equipped kitchens.

Delighters - When you invest in these EXCITEMENT features, customers are likely to say "wow." For an Airbnb stay, this might be a personalized welcome gift based on pre-arrival conversations or a box of chocolates with a handwritten note.

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Here are six steps to follow to design your next product/experience using the Kano model.

1. Imagine your customers are complaining about the lack of basic features. List all these "must be" features.

2. Continue listing all the dimensional features you might provide to drive "performance" satisfaction.

3. Create one last list of "excitement" items that might "surprise and delight" customers.

4. To the greatest degree possible, build in all "must be" items. Design in a subset of "performance" factors based on a cost/benefit evaluation of each item and sprinkle in one or two excitement items.

5. Test your mix of features and make agile adjustments based on your customers' responses.

6. Don't fall in love with any design. Product and experience design is an evidence-based, continuously evolving process. Let your customers guide you.

I'll send you off to design a fabulous product or feature inspired by Mary Lou Cook, who reminds us that creativity and design require:

inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.

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This downloadable infographic summarizes the content mentioned above. Feel free to share or post it.

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To learn more about ways to design "wow," please reach out to me at josephmichelli.com/contact .

Bill Quiseng

Chief Experience Officer at billquiseng.com. Award-winning Customer CARE Expert, Keynote Speaker, and Blogger

2 年

The Kano Model. What a concept! People buy with emotion and justify that decision reason. So we should remove dissatisfiers, add customer experience satisfiers and, ultimately, enhance delighters. Satisfying current customer needs and innovating future potential customer wants will maximize the ROI of CX. Very nicely done, sir. To me, whenever customers are satisfied, we should ask them, "What ONE thing could we have done to make your experience more enjoyable? In asking 1001 customers, we will get 1001 ideas. Thank you for sharing, Joseph. I very much appreciate you. As you are always, be GREAT out there!

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Susie Pecuch (Pa-Kooch)

Speaker/Consultant: Design The Customer Conversation... And let the customers do the marketing for you!

2 年

yes yes and yes - great way to describe it -

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