How to Design a Narrative Story For Experiential Learning
Mathew Georghiou???
I share how learning is transformed with educational games and simulations for business, money, and leadership. Bio — Entrepreneur, engineer, inventor, writer, educational game designer, creator of GoVenture
I frequently write about experiential learning
One of the challenges with designing experiential learning is that it's much more difficult to create than conventional learning. It requires much more effort, skill, and budget — perhaps 10 to 100 times more.
This means that it's not always feasible to deliver learning content in this way. That's where text, graphics, and video can be used effectively. Not as the main activity in the learning experience, but as subactivities or supplemental resources.
When I have a lot of content I need to deliver as supplemental resources, my current preference is to use one of these methods:
Narrative Story Example
I'm going to show you an example of this methodology using an activity I designed to teach the basics of personal financial literacy.
This activity is designed to be completed before the learner plays a highly-realistic personal finance and investing simulation. The simulation is very comprehensive, so it helps to have some foundational knowledge before playing.
Watch the video below to see the narrative story activity in action. Then keep reading to discover the design thinking behind this simple, but effective, learning activity.
Note that the video does not have any audio other than button clicks. The actual activity is not a video, it is a clickable app — I'm only using video to make it easy for you to watch.
Effective?
As you can see, this activity is as basic as it gets. Just text on screen.
Compared to the complex educational games and simulations that I normally design and write about, this is not in the same league. But — that doesn't mean it's not effective. This is about using the right tool for the job. And never underestimate the power of simplicity in learning.
Let me break down the design thinking behind this activity ...
Tell a Story
Our human brains are wired to pay attention to stories. So the script is written as a story — not just a presentation of information that I want you to know. (Consider this the next time you are preparing a slide deck for a presentation).
It's About You
The story is about you. You are the subject. It's your experience.
It's personalized — or, at least, I make it feel like it is. More on this below.
Text Only
I only use text — one font style with large text and high contrast.
Few words per screen.
No visual distractions or cognitive overload.
Narrated
The story is narrated. It's not a dialog or conversation.
It's easier to write and follow a narrated story than a dialog-based story. A dialog is better when using characters and voices (I'll share an example of this type of story in a future issue of this newsletter — subscribe to be notified).
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Narrative
According to Merriam-Webster, a narrative is "a way of presenting or understanding a situation or series of events that reflects and promotes a particular point of view or set of values."
I'm trying to teach something, so I do have a particular point of view or set of values that I'm trying to impart to the learner. In this case, related to personal financial literacy.
So, this is a narrated narrative (I made that up, not sure if this is literary accurate or not).
Perception of Choice
To make the story feel more personalized, I occasionally allow the learner to make a choice.
But it's not a real choice. The story remains the same regardless of what choice is made. It's a linear experience without appearing to be a linear experience.
I could make the choice real by taking the story in different directions based on the choices made. That's not hard to do. But it requires much more writing and development work. Even easy tasks require effort and I don't need this activity to be any deeper or more interactive than it is because the learner is about to play a highly-realistic simulation. This activity is the prep, the warmup.
Reading screen after screen of text can eventually become tedious, even if it's a story about you. So, I use two methods to re-engage the learner:
I don't consider myself a creative writer. My writing experience is more factual. So, if you are a creative writer, you can run with these concepts to create very compelling learning experiences — likely much more so than I have demonstrated in this example.
Audio
The example I shared in the video above has button clicks and a few sound effects, but the text is not narrated with audio. There are two reasons I chose not to include narrated audio:
Simple Can Be Effective
That's all there is to it.
As I hope I have illustrated here, delivering content in a simple way can be effective — as long as we put some design thinking into the process.
The next time you have to present some information to a group of people, consider this methodology.
Another Example Coming Soon
In this article, I've shared my design thinking behind a simple narrative story activity.
I've also designing an experiential learning program to teach digital marketing that takes this concept further by including dialog (and audio) with multiple characters, microlearning, and simulation — all integrated together — read about it here.
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I'm Mathew Georghiou and I write about how games are transforming education and learning. I also share my experience as an entrepreneur inventing products and designing educational resources used by millions around the world. More about me at?Georghiou.com
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2 年Adding narrative in a game, especially in education games is something that many designers are missing. Well, I often ignore that part as this is my weak GD skill. However, I understand the importance of storytelling and hope to add it to all our products. Currently, we have a deep narrative in one product and we see how it changes the kids' attitude toward learning. Some of them are ready to complete the course just to get "what's in the end???"