How to create a low poly version of a high poly object?
To create a low poly version of a high poly object while maintaining its stylish and beautiful appearance just follow this algorythm:
1. Retopologize the high poly mesh.
Retopology is the process of creating a new topology or a new mesh over an existing high poly mesh. This process helps to optimize the geometry and create a new mesh with a lower polygon count while preserving the original shape and details. You can use various tools such as Blender, ZBrush, or 3D Coat to retopologize your mesh.
2. Bake details from the high poly to the low poly mesh.
Once you have a new low poly mesh, you can transfer the details from the high poly mesh to the low poly mesh by using a process called baking. Baking is the process of transferring texture and normal information from a high poly mesh to a low poly mesh. This process helps to retain the fine details of the high poly mesh while reducing the polygon count of the low poly mesh.
3. Remove unnecessary details.
To further optimize the low poly mesh, you can remove any unnecessary details or geometry that do not contribute to the overall appearance or functionality of the object. This step helps to reduce the file size of the final mesh and make it more suitable for real-time applications.
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4. Optimize the UV map.
After the low poly mesh is complete, you can optimize the UV map to ensure that the texture fits perfectly on the mesh without any distortion or stretching. You can use UV mapping tools in your 3D software to create an optimized UV map.
5. Create textures.|
Finally, you can create the textures for the low poly mesh. You can use a variety of techniques such as painting, photo-sourcing, or procedural generation to create textures that will enhance the appearance of the low poly mesh.
Follow these steps and you can create a low poly version of your high poly mesh that is optimized for real-time applications and still retains its stylish and beautiful appearance.