How the Broken Sword remaster smooths out the point-and-click difficulty curve
In today's edition we have a feature on point-and-click design in the Broken Sword remaster, plus plenty of news featuring the likes of Nintendo, the IGDA, Helldivers 2, and more.
Revolution Software co-founder Charles Cecil explains how the studio ditched '90s design conventions to reinvent Broken Sword for modern audiences.
"When most of these point-and-click games were successful in the '90s the audience was quite different," says Cecil. "The audience quite enjoyed being frustrated. I remember somebody saying 'oh I love it. I play these games. I go to bed. I don't know what the answer is. I wake up in the morning and I try something and I'm really excited when it works.' That worked in 1996. It really doesn't now."
The latest data indicates DEI policies aren't being adequately enforced and suggests crediting practices need formalizing.
Link first into hell.
Months after fully shutting down Yuzu, Nintendo is now looking to kill any attempts at reviving the emulator.