How AR-VR is Transforming Classrooms For Future Learning...

How AR-VR is Transforming Classrooms For Future Learning...

The education system has changed over the period, especially in the 21st century. The traditional implementations of the same learning process have evolved. Learning from abstract concepts, skill-building programs in the universities, and real-world technical training are all done virtually. The experimenting methodology infused with learning has given rise to the digitization of education. The technologies like virtual reality- VR, Augmented reality- AR, and Mixed reality all are driving the prime role to create an engaging learning process.

The educators today are given the responsibility to perform the functions of a controller, creator, prompter, or organizer. Overcrowding at the school seems to outgrow in number. The desperate need for AI tools among the teachers brings in a modernized mechanism in the learning process. This new process has reduced the learning gap. It has also made learning engaging and effective.

The potential of AR and VR in the system of enhancing the educational procedure has made a personalized learning experience prominent. Students of the 21st century and their teachers are prone to unique learning styles. They are keen on exploring abstract concepts and connect in a distraction-free environment. Implementation of VR in education is possible with custom-designed goggles that project the interactive world to its viewers. These have transformed conventional teaching methods to a whole new education system in this era.

The common concern is understanding students' reactions to the change. How teachers cope up with the new technology is also a question. Will the future of the students be jeopardized in the hands of technology? How many classrooms will need to change for AR and VR implementation?

In this article, the futuristic AR and VR technology will help us to unlock the learning potential and how educators are trying to achieve their goals.

How will AR-VR affect the future of learning?

For the early learners, VR and AR might sound out of context, but it will eventually shape the experience around 10x times. It helps to make the core fundamentals like the alphabets, numbers logical reasoning to be more engaging, enabling gameplay. Here are a few listed points that require special attention.

  • AR/VR helps in the unique use of the learning process at elementary, primary secondary, and tertiary classes: 

The technology-based teaching programs have promoted personalized learning for the students. Be it elementary or primary, or secondary or even tertiary classes, the research methodology states that customized learning has made students smarter. 

Using VR /AR gadgets makes the virtuals lessons engaging, both inside and outside classrooms. Kids are enthusiastic to follow the new pace of class teaching over technological trends. In terms of methodology, the initial stages for teaching with AR/VR seemed difficult. However, with time, the process became much smoother for teachers and students. 

There are two diverse teaching methods: closed and open learning. One system is on VR headset, whereas the other is on AR solutions. The focus on the subject, connecting to theories, gamification elements all are taking full control, making the education system efficient, and engaging.

  • VR/AR offers immersive and engaging learning experiences: 

While exploring the VR/AR in the closed learning system where VR headset is a means of study makes the process more engaging to the students. Students put up the headset and enjoy the 3D interactive lessons on their own.

 The closed method of learning isolates the subject from the external influences by emphasizing individual work. Students focus on studying the subject 100 percent. It also builds and boosts the concentration of the students. On the other hand, the open system of VR teaching does not take full control like the closed one. It instead helps teachers and young learners to get a productive discussion with virtual displays. The contextual information, when displayed with interactive images, makes it virtually engaging and interacting.

  • VR/AR encourages Multi-sensory learning: 

VR/AR Simulations enhance a better understanding of real-life applications. Like the hand-held planetarium, interaction with 3D content and coding experience makes the students smarter. They can follow a pre-determined path set by the developers for swift movement. 

The external reliance on establishing patterns, asking questions, and the initial real-time discussions with the classmates are limited. One can think on their own rationally and implement it in practice. 

Professors can also assess and evaluate the entire process and play with their creative thoughts while teaching. The interpersonal miscommunication of the students here is limited. Schools can be transparent, and language preparations can offer real-life experiences. As a student, you learn and grasp quickly with the help of these amusing study tools.

  • VR/AR improves the gamification for learning outcomes and retention:

The most attractive feature of the updated technology is children learn while playing. Especially in elementary and primary classes, VR equipment is the most prominent tool. It helps to connect with one subject and retains the engagement for a longer period. Virtual teaching techniques are data-based and image-oriented. Anything virtual is more eye-catching to the audiences. It sticks to the mind for a high period, which was unimaginable earlier.

  • VR/AR technology in education breaks language barriers:

If the VR technology is isolating the users (as per a few people), AR is also helping them to connect more. The system helps to boost interaction and allows the kids to engage in making comments on live discussions. 

Reading and learning universally acclaimed languages make the course correlate information and makes it appealing. The devices collect correct and reliable information. This process empowers educators to use a wide array of tools in terms of teaching the students. Upgraded techniques can help build a better future.

  • AR/VR is compatible with any gadget for distance learning:

Technologies like AR-VR are easily compatible with mobile phones. These enable us to afford distance learning easily. The technology breaks the socio-economic barriers in education. 

In the classroom, the incorporation of VR/AR technology has increased interest among the students. Studies confirm that almost the entire population will opt for VR assisted learning. 

The technology has enhanced in the COVID situation. It is inevitable to make learning easy and catchy for the school systems. Many educators believe AR/ VR/ and AI as the future of education. Its lower configuration has made it easily downloadable and accessible in any gadget, like mobile phone or laptops or tabs or tablets and iPhone series.

  • VR/AR chiefly promotes experimentation and innovation in learning:

For the advanced ages, AR/VR is making a significant impact, to enhance and experiment with innovation. The technology has developed 10x times to enable the students to learn and teachers to use tech-based skills. The increased possibilities of experimentation, reduction of reliance on learning by route, and empowering educators and learners will strengthen the education system. These are active ways of encouraging the masses to go for smart studies.

Conclusion:

In the current scenario, AR and VR are undoubtedly transforming education and learning procedures. From traditional to technology-based science has shown remarkable results. The human brain remembers 10% by reading, 20% by hearing, 30% by seeing, and 90% by actions stimulate in performance. The immersive digital tools have exceptionally facilitated experimental learning in a much effective way. This technology-based learning enables us to connect with the concept, work at our own pace by increasing the level of proficiency. It has shown proven results to broaden the purview of tutors and schools.

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Dashmeet Singh

Agent of change awardee - Innovative Artpreneur with specialisation in Hospitality art proejcts, SWAG assets - art investment expert, calm expressionist & trainer par excellence.

3 年

Well spoken bro

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