How Alan Wake 2’s Composer crafted the sound of The Dark Place

How Alan Wake 2’s Composer crafted the sound of The Dark Place

Welcome to a stacked Tuesday slate of stories from Game Developer. We're leading with a feature interview with Alan Wake 2 composer Petri Alanko. We also have features on 25 years of Grasshopper Manufacture with Suda 51, on the creation of Land Above, Sea Below, and we're highlighting a feature on the making of Left 4 Dead from last week. We also have plenty of news, from the likes of Embracer, CD Projekt, and more.

How Alan Wake 2’s Composer crafted the sound of The Dark Place

Learn what insidious instruments are at the heart of Alan Wake 2's score.

To create the more demonic sounds of Alan Wake 2, he built a device from a 1950s enamel washbowl to process the brass through. “I attached piezos and contact mics to it and fed sounds through it,” he said, “ I made a set of impulse responses from it, which I then used in every single possible convolution plugin I could possibly get my hands on.”
Alanko also used an instrument with a name straight out of an Alan Wake novel—the Apprehension Engine and The Mega Marvin. The former is a large stringed instrument that Alanko calls a beautiful wooden beast. It was created to make sounds for horror movies. Alanko spent hours trying to get the most appropriately murderous samples from the device.
“That machine oozes horror,” the composer said.

Navigating strategic tiles amid the rising waves of Land Above Sea Below

Péter Takács, co-founder of Glasscannon Studio, tells us how the striking look of fall by the seaside inspired the game’s creation.

Suda51 on 25 years of making strange masterpieces at Grasshopper Manufacture

Grasshopper Manufacture CEO and game designer Goichi "Suda51" Suda dishes on 25 years of toilet humor, ultraviolence, and his love for Takashi Miike.

15 years later, Chet Faliszek dishes on the making of Left 4 Dead

The Left 4 Dead co-lead looks back on "paying for the debt" of the game's broken engine—and how that led to a rapidly-developed sequel.

Embracer lays off 50 employees at Chorus developer Fishlabs

Embracer's "restructuring program" hits another one of its developers, this time Fishlabs, known best for the Galaxy on Fire franchise.

Cyberpunk 2077: Phantom Liberty sold 4.3 million copies in two months

Phantom Liberty did more than cement Cyberpunk 2077's turnaround, it also became the big driver for CD Projekt's financial growth during 2023's third quarter.

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