How Agile is Entertainment Industry & what Software Industries can learn from them

How Agile is Entertainment Industry & what Software Industries can learn from them

?? The film making process has always used Agile principles knowingly or unknowingly, particularly in areas such as pre-production and post-production. During pre-production, the script can be developed in an iterative manner, with feedback from the director, actors, and other creative team members. Similarly, in post-production, the editing process can involve continuous refinement and adjustment based on feedback from test screenings and other sources.

?? However, some people argue filming process is typically less agile, as it requires significant planning and coordination to ensure that everything runs smoothly on set. But, even during filming, there may be opportunities to make adjustments based on feedback and changing circumstances.

?? ?? One key lesson that the software industry could learn from the film industry is the importance of collaboration and communication. Making a movie involves bringing together a large and diverse group of people, each with their own area of expertise and creative input. To ensure that everyone is working towards a common goal, clear communication and collaboration are essential.

?? ??Another lesson is the value of rapid prototyping and iteration. In the film industry, the script is often subject to multiple revisions and adjustments before filming even begins, and the editing process can involve numerous iterations before the final cut is achieved. This iterative approach can help to identify and address issues early on, leading to a better final product.

??Rapid prototyping enables teams to quickly test and validate ideas before investing significant time and resources in their implementation. Here's an example of how rapid prototyping can be done in agile software development:

?Suppose a team is tasked with developing a new mobile app for a fitness company. The first step in the process might be to create a low-fidelity prototype, using a tool like Sketch or Figma, that outlines the basic layout and functionality of the app. This prototype would include only the most essential features and would be created quickly, without much concern for visual design or aesthetics.

?The team would then share this prototype with stakeholders, including the client, to get feedback and identify areas for improvement. Based on this feedback, the team would make revisions and create a second iteration of the prototype.

?The second iteration might be more detailed and include more visual design elements, but would still be created quickly and without significant investment of time or resources. The team would once again share the prototype with stakeholders, gather feedback, and make revisions.

?This process would continue through multiple iterations, with each iteration building on the previous one and incorporating feedback from stakeholders. Eventually, the team would have a high-fidelity prototype that accurately represents the final product, but was created through an iterative and rapid process.

?? I Believe film making process may not be fully agile in the same way as software development, but there are certainly lessons that can be learned and applied in other industries.

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