Houdini procedural design
Vincent Thomas
Senior Creative Houdini Artist / Synthetic Data Machine Learning ( VFX since 1998)
I have donetthiss a while ago already but it's one of this thing i never share. I have been busy with more Open-world tools or futuristic architecture lately while also working to make a new version of my website to hold my personal art. Finally , the last one i built was 25 years ago! Lol :)
Here, im capturing the displacement of the airflow trapped between a cloth moving and the ground. Im using these as a guide to make a fluid pattern for my "haute couture " futurist dress. Obviously, Im switching between different coordinate space to dress my woman. Im also using the property of volume gradient for example in this case
I like this unique possibility in Houdini to joggle to different contexts, SOP ,COP DOP, and PDG where you could call external application now, and even IA like Stable diffusion... You cloud for example process a bunch of prompts, wrap that to a file and process the file with stable diffusion or others. You could make nice IA decals that way for example and inject it back to your 3d model for example ... Better Art direct your creativity, gently or violently mutilated your model, destroy , influence your surface, plenty of fancy stuff to play with :)
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