Houdini Building Generator: Work in Progress - Part 1

Houdini Building Generator: Work in Progress - Part 1

This Houdini Building Generator was created as a part of the capstone project for my study at Seneca College - Game Art and Animation Program. The goal of the project is to create an urban environment that replicate the streets of Hong Kong. Houdini would come into play as a building generator in collaboration with the modular kit that is currently in progress from modelling and surfacing class.The end project should present a realistic urban scene with a good amount of details and complexity. This article dives deep into my working progress, such as the problems I encountered and the logic behind the generator. If you are interested in seeing an overview of the project, please click here to my Artstaion post.


I created a basic wall generator with variations of window which are responsive to the wall length and width. I generated a few variants of wall modules, ready for scattering in the building generator.

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I then established sequences for the floor layout.

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Experimented with randomizing wall pattern. But found that the different wall width will leave gaps in between them.

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Revisited the wall models and readjusted the wall width to match each other. This way the randomized Wall patterns perfectly laid out without any gaps in between.

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Below are some of the troubles I encountered at this stage of the process.

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Corner pieces that don't align and over lapping each other.





As seen in the screenshots, the corner of the building is offset and recessed into the size of the trim. I had to fix the pivot point of the model with wall trim feature to align with the wall.






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Another problem was finding ways to scatter props such as air conditioners and awnings in the exterior of the building.

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And creating paths for assigning materials in the HDA.

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