Houdini Assembly Animation
Patrick Woo Ker Yang
Technical Artist, Visual Effects Artist, Consultant, Freelance VFX Supervisor, Educator, Mentor, and Music Composer
This is my attempt at recreating the effect of pieces assembling themselves in a VFX reel breakdown.
As my students approach the completion of their VFX projects, I researched into this to help give them presentation options for breaking down their showreels.
In the drop-down version. The points were sorted along the X-axis. Further, using an ExplodedView SOP, I can sort the pieces by the distance which each piece get exploded from the centre. With that sorting order, I am able to achieve the re-assembly style of "Centre Out", and "Outside In".
The core is done mainly in a point wrangle node. As shown in the beginning, I have controls for start frame, interval (in frames) between each piece and animation duration for each dropping piece. There is also a ramp to control the speed of each piece as they approach their final position.
Rifle asset is modelled by Matija ?vaco and downloaded from sketchfab.com/3d-models/sci-fi-sniper-rifle-free-2d1bef3aa9ae47c5aee26cc3f032ab31
Senior Compositor
4 年This is really useful!
FX Artist/TD with a proven track record of delivering dynamic and realistic simulations for film, and television. Extensive knowledge in particle, fluid, and rigid body dynamics, and proficiency in procedural systems.
4 年Very nice and efficient workflow! Thanks for sharing :)
Freelance Photographer
4 年cool!!!