Our client is building an unannounced AAA PVP Shooter. They started in 2016, have approximately 85 full time developers and they’re growing to scale up their multiplayer projects.?Their team is in North America and 100% remote. Their games are focused on PC and Consoles built in UE4 / UE5. The team has shipped Co-Development projects and Original IPs successfully since 2016.
We are actively looking for a Senior Level Designer with multiplayer experience. Ideally, you’ve been able to build out arena style PVP projects in the past. This team is specifically working with Unreal Engine and Maya. This role will be responsible for the complete gameplay experience of their levels. To be successful in this role, you need to be able to communicate with a remote-first team that’s distributed across US / Canada time zones.
What are the core responsibilities?
- Work with Design, Art, and Engineering teams to understand project goals, priorities, and vision for new levels
- Define and champion each level’s design with other disciplines from idea to design, blockout, massout, and bug fixing
- Write and maintain design documentation for levels as well as the systems & features that contribute to their gameplay experience
- Design, develop, iterate, tune, and test levels and other gameplay spaces as well as level features & systems
- Participate in playtests and translate collected feedback into action items
- Work successfully in a collaborative environment, providing regular feedback and input
- Identify and fix level-related gameplay bugs
What are the minimum requirements?
- At least one shipped AAA multiplayer shooter title
- 4+ years of game design experience in a level design role
- Experience building level blockouts in Maya
- Experience using UE4 level editor or similar
- Blueprints Visual Scripting experience or similar
- Great understanding of scale, proportion, and basic art principles
- Keen sense of performance limitations (optimization, streaming, LODs, etc)
- Experience developing for both casual and competitive audiences
- Excellent communicator who can take direction well and is willing to learn and occasionally teach
- Passion for playing and making console and PC games
- Ability to maintain rich, thoughtful, and candid communication to ensure the very best game is built
- Strong knowledge of multiplayer experiences and industry design standards
- Ability to analyze and adapt designs based on feedback and data
- Collaborative, self-motivated, and effective time-management skills
- Ability to quickly adapt to new tools, technologies, and development methodologies
- High quality bar and great attention to detail
- Strong drive to iterate quickly and often
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