Hidden choices, small ripples: How CDPR merged cinematics and interactivity in Cyberpunk 2077
We have a wealth of pieces today from GDC 2024, including articles from the teams behind Cyberpunk 2077 and Baldur's Gate 3, a feature on Ubisoft's new AI-powered NPC tech, plus more interviews with IGF-nominated creators and news aplenty from the likes of Steam, EA, and more!
"[Interactivity] is a way to increase player engagement in story moments, which in turn maximizes immersion."
The Gigs in Phantom Liberty are filled with interactive cinematics like this, many of which also push players to harness their specific character build in unique ways. Looking back, CDPR viewed the experiment as a resounding success. Kasprowicz says those smaller, more self-contained interactive cinematics effectively engaged players because they achieved a balance between interactivity and narrative flow. He claims it was absolutely worth investing in those scenes because they were hugely impactful in the eyes of players.. He even has the receipts to prove it, and says that a huge number of players dropped words like 'immersion' and 'story' in their positive user reviews.
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