Hi #gamedevs! In light of recent events I thought it would be a good opportunity to ask what do you consider when choosing a game engine?
Let me take you down memory lane to when I first got into game development, and was looking for an engine.
Imagine trying to cram an elephant into a closet. Yep, that's how it felt running a big boys engine on my potato laptop. After some looking I knew that something lightweight was the way to go. That's when I stumbled across Godot and I gave it a try. ??
Now, I wasn't exactly a coding wizard back then. I needed an engine that made it easy to transfer some of the stuff I had been learning prior to dipping my toes into game dev. Godot's GD Script, like Python's friendly cousin, was a lifesaver during those early coding fumbles.??
Back then there wasn't an abundance of learning material. But the documentation was quite solid and it allowed me to get up and going. I took it as a learning experience and a way to see how opensource software develops and grows over time. ???
Zoom forward through the struggles, and Godot remains my game dev sidekick. From a coding 'noob' to someone slightly less 'noob-ish,' the journey's been a ride worth every pixel! ??
Now, dear #GameDevCommunity, spill the beans! What engine set your journey in motion, and how did you navigate that choice? Let's swap stories and level up together! ???? #GameEngines #IndieDev
Software Developer || Game Designer and Developer
1 年Started with Unity as it's generally the "standard", but eventually found my way to Godot and have never looked back. My workflow now exclusively consists of open source software thanks to awesome people doing amazing, community-driven work. Great to hear from another Godot advocate!