Hannibal Chew free zbrush sculpt

Hannibal Chew free zbrush sculpt

What I′m working on nowadayday... (WIP)



Since a couple of months I′m working on this model in my spare time...



The idea is give him a retopology and put then into Unreal Engine 4... He is a free version of Hannibal Chew (Blade Runner replicants eye designer) .



I′ve started the project to teach zbrush to my students in the videogames master at Trazos School but after leave it to teach other lessons I′ve decided to work in the base model to give him more realistic appearance


It is still unfinished and needs more work overall in detailling the surface of the model , hair and many others...


Hands have been modelled as a different tool and added to the last scene with the hair coat....





















I hope you like it... soon the finished work


impressive work!!!

回复

要查看或添加评论,请登录

Jose Carlos Montero Garcia的更多文章

  • The Crown of Wu at Gamepolis 2k19 Málaga.

    The Crown of Wu at Gamepolis 2k19 Málaga.

    The past weekend the team working at The Crown of Wu had been showing our advances in the development of our game in…

    6 条评论
  • Game ready asset modelling & texturing

    Game ready asset modelling & texturing

    This is a game ready worn double barrel shotgun , modelled/mapped in 3ds max, textured in Substante Painter and…

    2 条评论
  • LowPoly Colt 45 (1917)

    LowPoly Colt 45 (1917)

    Hi all, This is my last teaching project done in 3dsmax 2017 and Substance Painter 2. Low poly modelling of a worn 1917…

  • La Stampa

    La Stampa

    La Stampa, one of the reference press diary at Italia , has published yesterday one article about our company…

    4 条评论
  • Charles Bronson Zbrush Head Modelling

    Charles Bronson Zbrush Head Modelling

    Due to my near journey to Berlin next week I have no time to spent in my last modelling practice. I thought about it…

    3 条评论

社区洞察

其他会员也浏览了