The Hand that Draws the Future - Part 10 of 10 (at last!)
By way of concluding this series of mini-articles pertaining to the importance of drawing by hand, here in bullet form is a summary of the salient points raised in the previous 9 parts:
Having established the relevance of drawing by hand to the future of the built environment and lamenting its de-emphasis in design education is only one side of the coin of constructive opinion. The other side ought be more solution-oriented. To establish a baseline of sorts, I did some research into the current state of affairs of design education in America, and in particular, how and when analog visualization methods are emphasized in the required curriculum assigned to beginning design students.
Using lists from the Association of Collegiate Schools of Architecture (ACSA) and various college search websites, I reviewed the required curriculum, plan of study and course descriptions of 80 institutions offering B.Arch, BA Architecture, BS Architecture, BS Architectural Studies or 5-year M.Arch programs. (all the “top” schools from any list were included) All but a handful of programs required visualization courses only within the first year of study, most combining both analog and digital methods.
On average, design programs offered only 0.987 semester courses of required coursework with a focus on drawing, drafting or sketching. Some programs required a sequence of two, occasionally three, visualization courses, with the second (and third) emphasizing digital methods. Students were then expected to incorporate these short-learning-curve skills directly into design studio projects. Assuming the optimum scenario where students drew by hand for the entirety of the 0.987 semester courses requiring hand drawing, that would come to an average of about 3 months of actually board time.
领英推荐
With a maybe-not-so-equal emphasis placed on learning digital drawing software, the likelihood of students defaulting to using AutoCAD, Revit, Rhino or Sketchup for their presentations is high. I mean, how many of you design educators see analog presentation boards in first year, let alone second year studios? When my generation of designers were in school, we had to carry forward these analog presentation methods right through our undergrad capstone studios and even through graduate school. We spent a lot of time drawing then, which continued through many decades of architectural employment. Thousands and thousands of hours drawing. Think Malcom Gladwell from his 2008 book Outliers, that to be really good at something, “ten thousand hours is the magic number of greatness.” Assuming the optimum scenario where students drew by hand for 8 hours a day for 90 days, that would come to only about 720 hours of actual board time.
So how do we reclaim the benefits of drawing by hand side-by-side with digital skills in a world with a bias towards the latter? Assuming it is unrealistic to add additional coursework to what appears to be packed and comprehensive curriculum in all the programs I reviewed, here are a few ideas, with the hope that others will arise from the ranks of the wise and fearless.
With that, I thank you for indulging my advocacy for the please-don’t-get-lost art of drawing by hand in a society that, in my opinion, desperately needs a return to craft as a way to being truly human. Your comments and suggestions are more than welcome.
ISC