Grinding: Is it half the fun?

Grinding: Is it half the fun?

GRINDING. Why do we do it??I’ve pumped well over 1,000 hours into my all-time favorite game (insert your game here) over the years despite the fact “the whole story” can be completed in less than 40 hours.?So what gives? As marketers we often think about this very thing- but here are some thoughts that I believe we all can benefit from.

I overhear my son groan painfully (while he was playing his go-to FPS) “this is taking forEVER” ?and then takes off his headset, which makes me think me of my own experiences going on goose chases too numerous to count. The only reason I could think of why I kept at it was the VIEW along the way was SO PRETTY.?I’ve witnessed spectacular sunsets, snow storms and lightning strikes while going to a location the equivalent of hundreds of miles to dispatch bad guys and sometimes getting rewarded with a “thing/perk/etc” that didn’t necessarily make my gameplay improve that much.

Why? From a ‘brain science’ point of view, we know that intermittent reinforcement of an expected and predictable reward will continue to facilitate that particular activity- that much is pretty well documented- then it occurred to me: Is the old cliché getting there is half the fun, really true?

It turns out, it is.?

If I was traveling to the same place with the same view with no ‘unexpected encounters’- I’d probably stop.?If I had to ‘grind’ in the same area doing EXACTLY the same actions ?(think athletic drills without ever getting to scrimmage) waiting for my rewards to respawn…or not…my mind will probably go to all the other stuff going on in my immediate surroundings and I’d leave that world/area/map (insert your game here). Unless, the grind was connected to something I already enjoy doing for its own sake- like a PvP with my buddies in order to have that somewhat random drop materialize. If not- no big deal, I would have lit up the other team anyways ‘just for the fun of it’.?

The grind can be rewarding. The grind can be fun. Games ARE fun, and by definition- a “good game” is challenging AND rewarding. Will?I see something along my travels 'in-game' that is interesting- far off on the horizon- whether I visit it or not??YES PLEASE- I’ll keep exploring this exotic locale for the 10th time because of the “what if” while I travel may be triggered.?The grind must have some element of unpredictability in order to be ‘fun’ in and of itself.

Why do we grind? I think the answer- as sappy is it sounds; is hope.?Hope is a story we tell ourselves- a story about the promise of the rewards within reach.?As marketers, we must keep a careful read on the pulse of our community, listen to their groans as well as their cheers- and create experiences for them that make the view along the way just as rewarding as the payoff.

要查看或添加评论,请登录

Cisco Maldonado的更多文章

  • Marketers have nothing to worry about...

    Marketers have nothing to worry about...

    The picture above is not a mistake. It is a bit of a correction on how marketers currently view the classic sales…

    1 条评论
  • ARE VIDEO GAMES...ART?

    ARE VIDEO GAMES...ART?

    I stumbled upon this article a few days ago written by Roger Ebert (the film critic) entitled “Video Games Can Never Be…

    2 条评论
  • Building a UNIVERSE in storytelling

    Building a UNIVERSE in storytelling

    “Modern Mythology”- that is what I thought. There will be a time in a hundred years, when in a textbook, references to…

  • Marketing IS a Martial Art

    Marketing IS a Martial Art

    I loved martial arts movies growing up. How one person could take on a dozen thugs seemed impossible- yet not so…

    3 条评论
  • .

    .

    When I was in business school- my professor said something that still sticks with me- “you can’t really create a need-…

  • Authenticy For The Win!!!

    Authenticy For The Win!!!

    Remember the show Entourage? It was one of my favorites of all time. Not just because the writing was clever, but that…

  • Strategic Planning is NOT 'Strategic'

    Strategic Planning is NOT 'Strategic'

    There is great article out there The Big Lie of Strategic Planning- it’s from a few years ago, but every bit as…

  • Do You Know Your Audience?

    Do You Know Your Audience?

    In a recent article by Gamesindustrybiz, the age old maxim of know your audience has never been more relevant. We've…

  • Web3 to the Rescue... Can the Blockchain Help with Future 'Lower- skilled' Labor?

    Web3 to the Rescue... Can the Blockchain Help with Future 'Lower- skilled' Labor?

    I came across this article from a few years back- Players for Hire: Games and the Future of Low-Skill Work- it…

  • David vs Goliath?- not so fast...

    David vs Goliath?- not so fast...

    Legends are made when the little guy comes out on top- but what happens when another big kid moves into the…

社区洞察

其他会员也浏览了