Greenheart Necromancer reinvents the idle game, shows how to rethink 'predatory' mechanics
Via Silverstring Media

Greenheart Necromancer reinvents the idle game, shows how to rethink 'predatory' mechanics

In today's edition, we have a featured interview with Silverstring Media on the upcoming Greenheart Necromancer, plus plenty of news featuring the likes of Hi-Rez, Bandai Namco, and more.

Greenheart Necromancer reinvents the idle game, shows how to rethink 'predatory' mechanics

Silverstring Media wants to reclaim the "idle game" genre to reward truly idle gameplay.

But unlike most idle games think AdVenture Capitalist, AFK Arena, and Idle Heroes, the devs at Silverstring want to avoid the "predatory microtransactions and stress" built into the genre. As studio director Lucas J.W. Johnson and creative director Claris Cyarron explained to Game Developer in a recent chat, the game is meant to relax players and possibly help them manage their attention, rather than urging them and harvest resources as soon as their in-game timers are up.

Update: Hi-Rez lays off devs, ends development for three games

Update: Hi-Rez has ended development on Smite 1, Rogue Company, and Paladins to prioritize developing Smite 2.

Report: Bandai Namco cuts ties with over 100 workers in Japan

The Japanese developer was previously alleged to have tried forcing employees at its Tokyo office to voluntarily resign.

Forget E3: The ESA is back with a new video game conference for 'changemakers'

Leaders from Microsoft, Sony, Nintendo, Take-Two, Ubisoft, and more will be in attendance.



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