Gnarly content: 9 risks for horror game development
In today's edition, we have a featured blog on horror game development, plus plenty of news featuring the likes of Ubisoft, Smilegate, and more.
This blog explores some of the risks of horror game development and how to address them.
Horror is like metal: if you’re not into it, it all sounds the same; but for fans there are so many sub-genres. Survival horror, psychological horror, mascot horror, slasher horror, comedy horror: without even going into gameplay categories or modes, the diversity is enormous. Without a clear sense of what kind of horror you are making, your game is likely to fall between the gaps or, worse, come across as sweaty.
Half of the XDefiant team are moving onto other projects, but 277 developers will 'likely' be laid off.
'Today, we had to accept the harsh reality that the state of the industry has impacted us here at Illfonic.'
The two companies will learn from each other in key areas like live-service games, and may work together on one of Absurd Ventures' unannounced game projects.