Global Offense>>Counter Strike Bots

Global Offense>>Counter Strike Bots

Another e-Game, also called e-Sports nowadays, that is massively played, much more than any other e-Sport, and viewed by more and more people around the world is Counter-Strike. Twitch TV currently has 34.8 million followers and an average of 50 thousand viewers on a normal day without a tournament.

I have played this game since the launch of version1.6, and since then, twenty-three years later, there are bots in the game. Bots that are pre-defined to make you lose or win. It means that it is pre-defined that you will not have any difficult or any chance to win the game. Other e-Games like StarCraft 2 does the same.

Who chooses or maybe pays for the bots, I don't know. The algorithms used to choose players and bots in a match are not clear to the public yet. Due to the use of bots, it is impossible to practice it as any other common sport nowadays.

Even in a competitive CS GO game, bots have normal nicknames, so you think they are humans playing. Suddenly, you realize they are not. There are bots that can use recorded voices to speak but not interact with you, all to fool you the same way, thinking they are human.

I remember playing when a foot shot was enough to make you die as it was a sniper headshot. Flashbangs were thrown anytime and many times by a non-existing player. To make it harder to practice, there is also the use of cheats that change your temporal perception of the clock in StarCraft 2 and mathematical calculations in both. Errors that make you go insane. In my point of view, it is mentally unhealthy. Mathematics and clock-time must never be different from the real world, just like any other place.

As it is getting bigger and bigger, it is required from e-Sports developers that they prove talents. There are many ways to make it happen, the easiest is to compare it to other common sports like soccer and basketball and their rules to prove talent to the public. In these sports, cameras can prove a penalty or a fault. They are there to check the exact and precise time it happened, helping the referee to make it clear for the public watching it.

From the tournaments I have already watched on Twitch TV and Radio TV, the part that proves everything is right, is not right yet. The monitor plus keyboard plus mouse highlights are missing, and they should be captured by an external camera. What is usually shown is the face of player.

According to open.ai, "the frequency of human vision is generally considered to be around 60 Hz, which means that the human eye is capable of perceiving up to 60 images per second. However, some people may be able to perceive higher refresh rates, especially under ideal lighting and contrast conditions.

In terms of milliseconds, the frequency of human vision is about 16.7 milliseconds, which is the time it takes for the human eye to fully process an image. This measure is known as "response time" and is important in display technologies such as computer monitors or TVs that aim to minimize the delay between a signal input and the display of the corresponding image."

This means it is very small time to perceive a gun body shoot, the ammunition calculation changes, and when the mouse aim shoots the other player to kill it. It can be shown by the replay that is created by the own game developer, but it is not enough to call it e-Sport. The eSport, in my opinion, should save processing and bandwidth and use it to check other things in the game, not to create a replay inside competitive and ranked matches.

In another article talking about StarCraft 2, I suggested an idea of an RTE database to be exported at the same time the game happens. It is not the entire game running, just data that can interact with players senses, everything needed to prove talent and nothing more. The map must have a fixed scale, so the x, y, z positions are important to prove for example the unit speed from one place to another. And x, y vision that indicates the aim position, the munition, the life numbers that prove calculations, the number of shoots and their body exact and precise positions. Everything matching the player monitor scale.

There still exists a part of the game, the code, that is hidden from the public and it is what makes game developers to compete. The patents and patterns involved in that code must be certified to ensure that no cheating is allowed in public tournaments, ranked and competitive games.

Computers used in a tournament should also receive an inspection of the hardware memories to find possible cheats. Those inspections are crucial to proving talent. Keyboard and mouse drivers should also be checked.

Finally, the word Sport is already too strong in concept inside the head of every human being in the world. There are some technical difficulties, but it cannot be an excuse to hide possible eSports ethical deviations to the public and players. Definitely, bots must not be part of ranked and competitive games.

Counter-Strike - Wikipedia

Frequência da vis?o: 60Hz (openai.com)

#eSports #CSGO #StarCraft2

要查看或添加评论,请登录

Tiago Felipe M.的更多文章

社区洞察

其他会员也浏览了