Generating 3D vegetation to the latest games generation

Generating 3D vegetation to the latest games generation

Rendered in Mental Ray with very basic configuration of default materials.

I'm readapting hundreds of my files to games. I will start by creating a few hundred palm trees with high quality materials that I myself developed including some with animated materials with various frames which greatly increase the realism. Probably the files that possess animated materials will be a little heavy for even the latest generation of existing games today, but are highly recommended for the future generation. My files will be on sale soon after completion, but it will take a long time because I work alone.

Below the images of a "Musa acuminata" converted to games. She's a little heavy for the latest generation of current games, but several elements can be removed which makes it ideal.

Below is a Imperial Bromelia also converted. Several elements can be taken to optimize.



Soon I will post news on linkedin and even on my site that is only for viewing and are quite out of date.

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