Gen AI & Creativity - Part 1
Introduction
Whether you're a design leader, or junior working within a creative team and someone starts talking about how you can use generative AI in your workflow today, maybe its worth examining first, creativity itself and what it actually means to you as the starting point, at least having a stance on it.
I spend a lot of time thinking and talking about how creative teams become AI enabled. Very much in the privileged position in my career discuss it at length with friends, collaborators, colleagues, clients and everyone I come across who might be grappling with how our work and lives might be changing.
There's no doubt these changes will be absolutely transformative and it will take time to stabilise their impact, for laws to catch up, for technical issues to be solved. A good decade perhaps, while the relentless march of progress carries on exponentially across all areas. It's a really complex situation which necessitates our own north stars.
Jules Ehrhardt 's tweet above illustrates one of the more pragmatic views, even though it may seem alarmist. That change is coming and its inevitable, happening right now in front of us, so we should be prepared to take our stance.
We kind of take it for granted that being creative is a by product of being who we are, and a result of our training or experience, its hard to articulate at times, but in essence like any other discipline, it needs examination, nurturing and refining. Otherwise why are we calling ourselves creatives?
Framing any opportunity, like the use of generative AI, through the lens of the creative act itself helps us adopt a more mature stance to how we can still retain what makes our original contribution special.
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We can think about creativity in terms of cognitive processes, emotional and psychological aspects, environmental factors and a swathe of other lenses. But at its core, maybe we can consider some basic principles:
To start this series, I've been reading Rick Rubin "The Creative Act" over the past few months, yes, its very wishy washy and hippie in parts, sorry Rick, but it also has some really obvious truths and incredible sensitivity to the act of being a creative. It has been a bit like a meditation, helping me center my own discussions within the broader principles and philosophy of creativity and I thought I would lean on that to make these points.
The integration of Gen AI into the creative workflow is one of the biggest shifts in how we approach design, and innovation if we think of design in the broadest sense. For now, for the most part, I think this transformation hinges on four key pillars: technology, people, process, and creative strategy, bug
Design leaders, you really are the ones in the lead here to help determine a few of these with confidence.
Let me know what you think. I'm looking forward to sharing more.
Industrial Design and Visualization Consultant | Emerging Tech Strategy | Business Development
5 个月I look forward to seeing where part 2 builds on these foundations