Gaming Velocity
Stefan Wolpers
?? I help Product Owners, Product Managers, Scrum Masters & Agile Coaches Grow w/ Classes, Courses, Books & Community. ?? Author of the ”Scrum Anti-Patterns Guide;” ??Trainer at Scrum.org; ?? Book a 1-on-1; talk chances!
Hello everyone!
Imagine your team’s line manager insists that a successful team improves velocity regularly. How could you, as a team, satisfy this strange, unsuitable demand without working more? How can you make gaming velocity a reality?
I run this exercise with my students of entry-level Scrum Master and Product Owner classes to help them reflect on the tricky nature of measuring success, metrics, and, of course, Goodhart’s Law: “When a measure becomes a target, it ceases to be a good measure.”
For the following article, I aggregated suggestions from more than 50 classes on how to best game velocity.
?? September 1, 2024: The Product Backlog Management Master Class Course for Just $99 .
?? Please note:
?? Shall I notify you about articles like this one? Awesome! You can sign up here for the ‘Food for Agile Thought’ newsletter and join 42,000-plus subscribers .
Why Velocity Is a Problematic Metric
Before we jump to the suggestions, let us analyze why velocity is a tricky metric:
Lastly, relying on velocity for broader comparisons or performance evaluations undermines Scrum’s core principles and can harm team morale and effectiveness.
Consequently, a team should use velocity — if at all — internally to help plan and track progress.
The Gaming Velocity Exercise
The scenario is as follows: Your team’s line manager is convinced that a successful Scrum Team in software development steadily increases its velocity Sprint after Sprint. Your task as a team is simple: Identify ways that allow a Scrum team to report a regular increase in velocity without working more at the team member level.
Gaming Velocity for a Regular Increase Without Increasing Your Workload
Now let us have a look at 13 ways of gaming velocity:
Estimate and Re-Estimate Story Points
Split User Stories
Include Non-Development Work
Gaming Velocity by Creating Dummy or Fake Tasks
Automate Regular Tasks but Report Them as Manual
Adjust the Definition of Done (DoD)
Extend Sprint Duration
Overlapping Sprints
Adjust Velocity Calculation
Focus on Easy Wins for Gaming Velocity
领英推荐
Report Unfinished Work as Complete
Create Stories from Minor Tasks
Task Recycling
A Note of Caution: While these methods can technically inflate reported velocity, they may compromise the integrity and transparency of the Scrum process. Considering the long-term impact on team morale, product quality, and stakeholder trust is crucial. Ideally, it would be more beneficial to discuss and align expectations with stakeholders about realistic measures of Scrum success — such as delivering valuable Increments and maintaining a sustainable work pace.
Don’t undermine Scrum’s core principles instead!
Additional Considerations Regarding Gaming Velocity
While velocity can be a valuable metric within the context of a single team, it’s important to understand its limitations and use it wisely. Here are some additional considerations:
By considering these considerations, teams and organizations can use velocity effectively while avoiding the pitfalls of “gaming” the metric.
Conclusion
While velocity is helpful for internal team planning and progress tracking, it becomes problematic when used for serious applications such as comparing different teams. The exercise I conduct with my students demonstrates how easily velocity can be manipulated, revealing the pitfalls of over-reliance on this metric. Goodhart’s Law states, “When a measure becomes a target, it ceases to be a good measure.” (See above.) This is particularly true for velocity, which can drive teams to engage in counterproductive behaviors, such as inflating estimates and focusing on low-effort tasks.
Ultimately, velocity should remain a tool for internal use, guiding a team’s progress without becoming a benchmark for performance comparisons. By understanding its limitations and potential for misuse, organizations can avoid the trap of “gaming velocity.” Instead, focus on delivering actual value.
Nevertheless, the exercise is a good thought experiment that discusses the nature of measuring success. By the way, when I play the game with managers, they know how gaming velocity might work.
How are you measuring your team’s success? Please share with us in the comments.
Gaming Velocity — Recommended Reading
?? Training Classes, Meetups & Events 2024
Upcoming classes and events:
?? Join 6,000-plus Agile Peers on Youtube
Now available on the Age-of-Product YouTube channel:
? Do Not Miss Out: Join the 19,000-plus Strong ‘Hands-on Agile’ Slack Community
I invite you to join the “Hands-on Agile” Slack Community and enjoy the benefits of a fast-growing, vibrant community of agile practitioners from around the world.
If you would like to join, all you have to do now is provide your credentials via this Google form , and I will sign you up. By the way, it’s free.
?? Do You Want to Read more like this?
Well, then:
Gaming Velocity was first published on Age-of-Product.com .
Agile Project's Manager | Agile Coach | Scrum Master | Leadership Coach | Mentor | PSM I | SFPC? | ITIL? | RHCE | PMEC? | AIPEC? | AWS | RWPC? | AI for Product Management | Design Thinking-IBM | NLP Master Practitioner.
3 个月Excellent and insightful
Agile Project Manager at HTX. Agile Practitioner, Scrum Master. PMI-ACP? | SAFe? 6.0 Scrum Master | PMP? | CSM?
4 个月Your article rightly stresses the key point "velocity is internal to the team" - which is a challenge for many Scrum masters to convince their traditional managers My 2¢. "Committed vs Completed", complemented by product owner's confirmation (satisfaction?) - is a reliable metric which can safely replace velocity - and keeps the managers comfortable too. ??♂?
Professional Scrum Master II / Software Engineer
4 个月And how funny is when you try to explain this (w/ guiding through the examples) to certain "managers" they get offended and saying things like this is "cheating" and whatnot, and they want real increase. :D
Agile Enabler ? Coach ? Workshopper ? Facilitator ? Innovationist
4 个月Great article, as usual Stefan Wolpers. In my Agile lifetime I have seen Velocity misused over and over again. Interestingly, I've also seen a growing trend of these "velocity is not a KPI" posts all over LinkedIn, leading me to question whether the message is actually being taken onboard by stakeholders and leaders. It's a worrying state of affairs that well-respected voices of Agile such as yourself continue to preach the same message over and over again about how Velocity should be used, with all the logical reasons and justifications to support it... and yet the "nasty-pattern" continues to stick.
Associate Consultant at CGI
4 个月It's crucial to navigate through the complex landscape of measuring success and metrics, especially when faced with unsuitable demands. Your approach in addressing gaming velocity is insightful and thought-provoking. It provides a valuable perspective on dealing with unreasonable requests. Thank you for sharing your experiences and knowledge on this topic, Stefan.