Gamification and the Smart Grid

Gamification and the Smart Grid

An interesting video, but even more interesting is what a mass deployed game could mean for the worldwide power consumption.

I can visualize a system where each smart meter can gain points for load shedding, similar to what was done in Oahu, but then can be broken down further within one smart meter to further subdivide the won points.  

Imagine a business being given 10,000 points, then having an algorithm to allocate between their employees based on their behavior; all which could be managed with their smart phones.  Why not even assign points based on power usage on the smart phone itself?

What gets to be even more impressive is that the points assigned to the game could be varied as an inverse to the pool prices in a market, this could drive pricing down, shed the peak load and lessen the need for additional transmission infrastructure.

If the demand is going up, you can get more points for using less power.  Even in a system where there is a lot of industrial load and the peaks are not that different than the norm, such as Alberta, the smaller amounts of shedding if all done in a coordinated fashion, could really add up.

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Mark Chidwick

Helping organizations reach their energy and carbon goals

9 年

This is a great idea. I can see the distributed power solutions playing a role in this game as well. If you can consume less in times of high demand, or produce more in times of high demand, then you get more points. Anything that you measure and "game-ify", you change behaviour. Great Idea.

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Leslie Howell

Sr Project Manager & AI Evangelist

9 年

Sounds fun!

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