Gamification of learning | Myths V/S Facts
Gamification of learning | Myths V/S Facts
Games are any form of play that uses mental or physical activity with rules we utilize for entertainment purposes. Gamification is the process of adding games or game-like elements to any task or learning experience to encourage participation, engagement, and interactive learning. When games are applied to education, they can enhance the engagement of students and trigger a learning behavior called "gamification of learning."?
Gamification of learning makes education more fun and engaging, which helps students gain motivation towards studying and stimulates them to learn. According to research, students respond positively to gamified learning and its improvement of their learning behavior.?
The concept of Gamification is relatively new, which has caused multiple myths to be formed around it. Let’s look at some Gamification myths and facts to learn more about it.?
Myth #1?
Gamification = A game
Fact:?
Gamification involves incorporating elements of gameplay and game design into non-gaming situations to increase engagement and motivation by making everyday tasks more enjoyable.
Myth #2
There is no science behind Gamification
Fact:?
Gamification uses the elements of the PERMA model, which include positive emotion, engagement, relationships, meaning, and accomplishments, to fulfill the innate needs of the human mind and guide users toward a specific outcome.
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Myth #3
Gamification is just a fad
Fact:?
Gamification has been a proven method for helping students understand educational concepts. For instance, when studying a language, games are frequently employed in the classroom to enhance memory retention.
Myth #4
Gamification fixes everything
Fact:?
Although some people believe that gamification is the ultimate solution, it is only sometimes as effective as they claim. Simply adding points, badges, and leaderboards to different applications or platforms does not ensure success.
Myth #5
Gamification is a short-term fix
Fact:?
It is clear that gamification is effective, but it is often thought of as a temporary solution. While it is true that gamification can be used to achieve specific, short-term learning goals, it is not limited to only this purpose. It can also be used for long-term learning goals.