Gamification
In the 21st century, we can get to see that everyone has a mobile as important as their organ and their life is incomplete without technology usage in their life. In addition to the covid – 19 catastrophe we can see the rise of technology and electronic devices in every house. The education system has taken a path that they never dreamt of as internet learning is the new trend and it became a necessity too because of the circumstances.
We can see a lot of applications that are helping the kids in learning in a new way. The gamification learning applications are rising in the tech world as people are more intended for learning in an easy manner.
Gamification for learning is the technique of enhancing learning via the use of game mechanics. The strategies and effective examples are covered in this article. The method of identifying the components of games, what makes them entertaining, and what encourages players to keep playing, then applying those same components to contexts outside of games to affect behavior.
There are two types of gamification: structural, in which the subject matter is left alone, and changed content, in which the subject matter is included. Serious games, or games where the learning experience is centred around serious stories, are games that are used in educational settings. To meet learning objectives, a meaningful tale needs to be "exceptional in quality" and "part of a thinking process."
Gamification can be used in many different ways across a wide range of topic areas by parents and teachers. Even while many schools currently use computers and tablets to access apps and instructional activities, not everything in education needs to be technological.
Gamification simply includes incorporating game-based components that make these platforms popular and integrating them into other activities within the (home) classroom, as opposed to game-based learning, which entails students creating their own games or playing commercially produced video games.
?Strategies in gamification for learning
?1.???Badges
A great approach to thank and honour people for their achievements is by awarding them badges. A badge is an honour bestowed in the shape of an image pinned to your profile or a virtual object. It is a great method to convey your appreciation for the time and effort put into the task.
2.???Leaderboards
Leaderboards are excellent for fostering rivalry among students since they will push them to study harder if they want to see their name at the top. Even better competitiveness can be achieved by separating the participants into smaller groups and creating distinct leaderboards depending on various teams.
3.???Challenges
A challenge is a task that demands time and effort from the performer but has no negative consequences if completed successfully or wrong. Challenges might include learning techniques like problem-solving, where people must think creatively to come up with a solution.
4.???Point systems
Points awarded for doing various activities might motivate people to put in extra effort. In order to demonstrate how much they have improved over the course or session, it also accurately portrays their degree of effort.
Benefits
·????A more relaxed culture regarding failure, as students can just try again.
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·????Students feel like they have responsibility over their learning
·????Students may discover an innate motivation for learning.
·??????Students can explore different identities through different avatars or characters.
·????Students are frequently more comfortable in gaming environments, so they are more proactive and open to making mistakes. Learning becomes visible through progress indicators.
·????Students' engagement and concentration levels are higher. They get the chance to think creatively. What are the wider, "gamified" repercussions" of the tasks that are no longer just about filling out a worksheet?
Apps
·??????Duolingo
·??????Minecraft
·??????Classcraft
·??????MentalUP
·??????LogicLike
·??????Coco
·??????Curious World
·??????Toca Blocks
·??????Thinkrolls
·??????Pictoword
Gamification has shown to be quite successful at promoting study. Gamification is a fantastic tool for assisting people with their learning and inspiring them to work harder. Because it elicits strong, authentic human emotions like joy, intrigue, excitement, and accomplishment, gamification is effective. Gamification is being used by businesses, organizations, and well-known brands all around the world, and the results are fantastic.