Gamification and how it can be implemented to drive better KPIs - Case Study 2
David Ledger
Founder & Managing Director @ Varese Group | Transforming complex data into actionable insights with AI that speaks your language
The next few articles will focus on gamification - one of the recommendations from my previous articles on Critical Success Factors and KPIs. I will share detailed examples from projects I have implemented over the years where gamification has driven positive behavioural change and improved performance outcomes.
Gamification
The core principle of gamification we aim to leverage lies in harnessing the end user's intrinsic and extrinsic motivations to drive behaviours that align with the organization's objectives for improved performance outcomes.
Case Study 2 - How a Company improved their Promotional Activity to their most valuable HCPs and the Sales performance outcomes they derived
Background: A number of execution metrics drive ‘quantity over quality’
While easy to measure, quantity-based metrics miss the opportunity to drive better promotional activity to your most valuable HCPs on several levels.
The world over, ‘calls per day’ & ‘days in field’ drive the worst behaviour and reward for volume of activity, with little regard for the quality of the HCP or the engagement.
Take this conversation between a Sales Manager and a Medical Representative:
First Line Sales Manager: “You need to make 6 calls per day and we expect you in the field 90 days per semester’
Medical Representative: “OK”
First Line Sales Manager: “You also need to see 80% of your A & B Segment Customers at least 6 times each in the next 6 months”
Medical Representative: “OK”
Rep thinks to themselves – 100 A & B Segment HCPs * 6 calls = 600 calls and I have 90 days to do that….I need to make >5.3 calls per day on 80 HCPs just to hit that target…. Better drop the other 20 I can’t see…. Phew this is going to be a tough ask….
What typically happens after 6 months?
Applying Gamification and how this helped achieve promotional Activity and Sales performance goals
Behaviour shift
Sales Performance Outcomes
What next?
This article is intended as a starting point to help the reader determine the concepts applied in different gamification situations. It deliberately does not tackle the details that went into the change management, data validation, performance monitoring, coaching and capability building required for the success of such a program.
If you would like to better understand the concepts outlined here and more, feel free to reach out to me at Varese Group.
David Ledger
Founder & Managing Director @ Varese Group | Transforming complex data into actionable insights with AI that speaks your language