Gamification and how it can be implemented to drive better KPIs - Case Study 1
David Ledger
Founder & Managing Director @ Varese Group | Transforming complex data into actionable insights with AI that speaks your language
The next few articles will focus on gamification - one of the recommendations from my previous articles on Critical Success Factors and KPIs. I will share detailed examples from projects I have implemented over the years where gamification has driven positive behavioural change and improved performance outcomes.
Gamification
The core principle of gamification we aim to leverage lies in harnessing the end user's intrinsic and extrinsic motivations to drive behaviours that align with the organization's objectives for improved performance outcomes.
Case Study 1 - How a Company improved their Profiling & Segmentation accuracy by rethinking the Coverage@Frequency KPI
Background: The majority of Markets around the world (US excluded) do not have accurate prescriber level data at the HCP level. This leads to a heavy reliance on Sales Representatives to capture profile data about their HCPs*.
Knowing full well they will be measured on call activity metrics based on the data they collect about each HCP, there is a very real danger that inaccessible HCPs are demoted, while accessible HCPs are promoted - irrespective of their brand advocacy or patient potential, in order for the Sales Rep to achieve their Coverage@Frequency objective (a weak KPI mandated by Corporates worldwide).
How often have you heard the term A Segment HCP = Accessible and D Segment HCP = Does not see Reps (DNSR)?!
It was determined that 50% of the total patient potential pool were assigned to 'Non-Target Segment' HCPs and over 50% of the 'Target Segment' HCPs were driving a negative return on promotional investment (see my earlier article on how to calculate ROPI).
Key Drivers that diluted Profiling & Segmentation accuracy
What did they do?
The gamification in this case study was relatively simple but highly impactful to the business. In consultation and agreement with the Senior Leadership Team, three actions were taken and these were clearly communicated to the First Line Sales Managers who were then responsible for driving the messaging and actions to their Sales Reps (which they fully supported - that was also a key to this project success!).
What were the outcomes?
* NOTE: I would strongly recommend Sales Reps do NOT update the HCP segment directly, but this process be managed by a back-office function (CommOps) or automated rules-based process using the Profile elements captured by the Reps and other data sources.
What next?
Consider ways to drive better behaviour and performance outcomes through gamification. In the next several articles I will outline other case studies where various aspects of gamification were used to great success in real life Client projects.
If you would like to better understand the concepts outlined here and more, feel free to reach out to me at Varese Group.
David Ledger
Founder & Managing Director @ Varese Group | Transforming complex data into actionable insights with AI that speaks your language
Author | Business Strategy | Leadership | Expansionist
3 天前Great case study David, love your work
Marketing Leadership | Agile Transformation | Business Innovation
2 周Interesting case study. Thanks for sharing David Ledger
Insightful article David
Experienced healthcare executive helping individuals and organisations achieve their aspirations
2 周Great article David, looking forward to the next one.