Gamification: good or bad?

Gamification: good or bad?

In many companies I see a rather disturbing pattern: engineers are incentivized with some internal “points” or “currency” for published articles or other “public” activity, then these points can be exchanged for items like merch or additional PTOs. Sometimes those who contributed the most are celebrated as “top contributors” on some leaderboard.?

This approach is usually referred to as “gamification”.

Games are profoundly influential in human development and learning. Esteemed theorists like Huizinga even believed #1 that our entire lives are structured around play – a sentiment echoed by many from Vygotsky #2 to Berne #3, and Elkonin #4 to Gross #5, whose ideas influenced the Montessori #6 approach.

However, gamification differs from traditional games. It involves applying game-like elements to non-game settings #7. My perspective is that while gamification is effective, its effect is not necessarily positive. Its effectiveness stems from our innate understanding and comfort with game mechanics, leading to easy engagement.

But gamification comes with several clear drawbacks:

1?? The overjustification effect #8 – this occurs when external rewards decrease a person's internal motivation. In essence, giving someone an external incentive erodes their intrinsic drive over time. “Incentives work, and that’s the problem” #9. This is problematic as features like leaderboards can motivate people to do more, but not necessarily in a healthy or sustainable way. Deming would also argue #10 that a system should be designed to promote teamwork and collective success rather than individual accolades, in order to achieve optimal organizational performance and quality.

2?? Stress #11 – Introducing competition in a workspace inherently brings additional stress. This is particularly detrimental in fields requiring intellectual labor.

3?? Diminished autonomy and diversity – Gamification tends to push individuals towards predefined activities, framing their behavior within narrow confines. This can stifle creativity and discourage exploration of new methods or ideas. For example, a gamified system might reward writing articles over innovative audience engagement methods.

The most significant issue with gamification is its focus on individual or team competition, which can undermine a collaborative spirit. It raises the question of how altruism and teamwork can thrive in an environment where individuals or teams are pitted against each other.

In a corporate context aiming for collective customer benefit, internal competition seems out of place #12. Instead, the focus should be on competing against external challenges, uniting as a strong, synergistic group.

In conclusion, I believe gamification is often used as a band-aid solution to address deeper internal issues. If employees are reluctant to engage in tasks like article writing, it could be due to a lack of skills, fear, or insufficient time and motivation. Implementing gamification in such situations might appear beneficial but can ultimately be more harmful.

References:

  1. Johan Huizinga — "Homo Ludens: A Study of the Play-Element in Culture"
  2. Lev Vygotsky — "The Role of Play in Development" and Franca Garzotto — "Was Vygotsky Right? Evaluating Learning Effects of Social Interaction in Children Internet Games"
  3. Eric Berne — "Games People Play: The Basic Handbook of Transactional Analysis"
  4. Annabelle Black Delfin & Wenjie Wang — "The Elkonin-Davydov Curricular Approach: How Cognitive Development can be Driven by Cultural Tools" and Susan Keesey, PhD, Moira Konrad, PhD, and Laurice M. Joseph, PhD — "Word Boxes Improve Phonemic Awareness, Letter–Sound Correspondences, and Spelling Skills of At-Risk Kindergartners"
  5. Richard Gross — "Psychology: The Science of Mind & Behaviour"
  6. Birbal Saha and Anasuya Adhikari — "The Montessori Approach to the Teaching-Learning Process"
  7. Rilla Khaled, Lennart Nacke, Dan Dixon, Sebastian Deterding — "Gamification: Toward a definition"
  8. Overjustification effect Shu-Hua Tang, Vernon C. Hall — "The overjustification effect: A meta-analysis"
  9. John Hunter — "The Trouble with Incentives: They Work"
  10. W. Edwards Deming — "The New Economics for Industry, Government, Education"
  11. Harshana PVS — "Work Related Stress: A Literature Review"?
  12. Bianca Beersma, John R. Hollenbeck, Stephen E. Humphrey, Henry Kim Moon — "Cooperation, Competition, and Team Performance: Toward a Contingency Approach"


Andrey Kucherov

Tech Program Manager & Systems Thinker | Because Someone Has to Keep the Wheels On

3 个月

The introduction of any metric inevitably leads employees to optimize for that metric.

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