Gamification: The amusement arcade of a learning console
Anirban Mukkherjeee
??Business Growth & Institutional Transformation Consultant | University Campus Management | ??NEP 2020 | Ed-Tech | Design Thinking | E-Learning | Online & Distance Education | ??Brand Management | E-Commerce Startup
Engaging learners on a particular subject can be challenging at times for an instructor, that too when the fast-paced time bound learning programs are focusing more on outcome based objective learning path. The in-scope demand is not only the knowledge on a subject, rather a skill to measure productivity. This is where gamification can help.
Gamification is the process of incorporating game-like elements into non-game contexts to increase engagement and motivation. In recent years, gamification has gained popularity in the field of education technology (edtech) as a way to make learning more fun and interactive for students.
One of the main benefits of gamification in edtech is that it can help students stay engaged and motivated throughout the learning process. By incorporating game-like elements such as points, badges, and leaderboards, students are incentivized to participate and compete with their peers. This can lead to increased participation and a more positive attitude towards learning thereby increasing the outcome of co-creating.
Another benefit of gamification is that it can help learners develop important skills such as problem-solving, critical thinking, and collaboration. Just imagine a learner being equipped with most of the elementary cognitive skills on his way to acquire his first job..! Many educational games require learners to work together to solve problems or complete tasks, which can help them develop these skills in a fun and engaging way.
The scope of gamification in education is vast, with many different applications and possibilities. For example, gamification can be used to teach a wide range of subjects, from math and science to history and literature. It can also be used to create personalized learning experiences that adapt to each student's individual needs and learning style.
By combining gamification and virtual reality, you can create highly engaging and personalized experiences for users. This powerful combination allows users to immerse themselves in interactive virtual environments while enjoying game-like elements such as challenges, rewards, and achievements. It enhances user engagement, provides a sense of accomplishment, and creates a memorable and personalized experience. With Botsonic, you can leverage these cutting-edge technologies to build incredible AI chatbots that incorporate gamification and virtual reality seamlessly.
Overall, gamification has the potential to revolutionize the way we approach education and make learning more engaging and effective for learners. As education and technology continues to evolve, we can expect to see more and more innovative uses of gamification in the classroom teaching, online modes and in co-creating environments.
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That’s the beauty of AI and soon it is going to enter the areas which is yet to be explored by ai or have just stepped in. From Education, medical science, cosmology, art, history, climate, training on special equipment and vehicles, marketing & advertisements, to, helping governments to build planned cities or assisting interior decorators and exploring co-creation ideas, along with exploring a very interesting subject “Law”; just think about a subject and ai is there to step in using its sub-segments of virtual reality, blockchain, machine learning or its use in gamification. Its time to think beyond ChatGPT, OpenAI & generative search bots.
Can you think of a subject/topic/specialization where you think “ai” would not be able to leave a footprint? A subject where calculative theories do not work?
Please share your ideas/suggestions in the comment section. Like/share/repost… if you agree
Service Delivery Owner, CBO - Education Business at Tata Consultancy Services
1 年Interesting read Anirban Sir ??