Games & Names #7 - How To Protect Your Game!
Stan’s Dispatch ??
Hey there, Digital Quirites! Stan is here, with yet another issue of our insightful and warming newsletter. This episode is all about...legal stuff. But wait a sec! Before you start yawning and reaching for your phone, check the insights and findings we did.
Unbelievable legal cases, stories of patent trolls, legal steps needed for a new gaming company - this and much more are included in this issue. So buckle up, grab your favourite cup, and let's go!
Mobile Apps Market Tidbits ??
In the gaming world, protecting your creation is key—especially if a copycat game starts raking in more cash than your original. Today, let's dive into the legal safeguards at your disposal and how intellectual property laws have your back.
Intellectual property laws unite the gaming industry globally, much like film and other arts. With international agreements like the Berne Convention, creators in over 180 countries use copyrights, trademarks, and patents to safeguard their work. But let's take it step by step.
Wow-wow, lots of smart words. Copyright and patent - what's the difference?
Aha, makes sense. So why do I need a patent if copyright works automatically? Seems like it's enough!
While copyright protects original works, it's not foolproof against imitation. If a larger company tweaks elements of your mobile game, such as a character's appearance or a line of code, and the result is significantly different from the original, copyright may not offer much recourse.
Notably, in the hyper-casual game genre, where rapid development and similar concepts are common, it's challenging to determine outright copying.
Nevertheless, there have been cases, like Voodoo's, where companies successfully argued against copycats not on copyright infringement but on the grounds of unfair competition, claiming their game's unique idea was unlawfully appropriated.
Hold on. Can I patent a game mechanic? Or a new controller? What can and can’t be patented?
Can:
Сan’t:
Hmm. Why do I need to patent my game mechanics in the first place?
As a small studio, what legal aspects should we focus on initially?
领英推荐
Author's Vertical ???
For this issue, I decided to come up with more legal cases that really grabbed my attention. So here we go!
??? It's possible to sue someone for copying your hypercasual game (Woodturning vs. Wood Shop case)
Yes, you've heard it right. In 2020, Voodoo successfully sued a company over the plagiarism of their hypercasual game. What is even more interesting, the company being sued was...Zynga-owned! Never thought this precedent could exist, and yet here we are.
?? You can literally copy a game and then try suing your competitor (Gossip Harbor vs. Love & Pies case)
Gossip Harbor, a game by Microfun Limited, was released a year after Love & Pies, a wonderful game by Trailmix, blatantly copying most of its mechanics. However, due to deeper monetization, well-developed Live Ops, and aggressive marketing campaigns, Gossip Harbor quickly became a hit. And overcame the original.
But guess what, after that, GP developers filed a lawsuit against Trailmix. It's not a joke, the main documents can be found online.
?? Sometimes you can sue not just your competitor, but also the stores (Ubisoft vs. AppStore & Google Play case)
A couple of years ago, Ubisoft not just filed a suit against Area F2, a Rainbow Six: Siege mobile clone, but also against AppStore and Google Play for accomplices. Reason? This way, the game was removed from the stores much quicker, in a matter of days. Otherwise, it could have been months before the game (earning a pretty good buck!) was removed. Scratch, time rewind. In August this year, Ubisoft released its mobile version of Rainbow Six. Doesn't look like a coincidence at all!
Reading recommendations ??
I've decided to add a bit more to this week's legal drop and suggest a couple of additional articles for you to delve into:
Smarter every day ??
Don't forget to catch up with 'Games & Names' newest episodes:
In an informal 'friday-dinner-with-friends' atmosphere, we chat with industry experts and share actionable insights. Game design, UA marketing, narrative, production, running a company, or creating one – our topics are wide and broad, just as our smiles. So grab a cup of tea or coffee, tune in, and spend an hour with us!
Acknowledgments and farewells ??
Many thanks to you, dear reader, for staying with me until this part - I hope it was worth your time! :)
Also, grand merci to everyone who participated in the creation of the content:
One more thing! ??
We’re really curious about your feedback. So don’t forget to like, share, and tell us what you think in the comments! Good luck and have fun ??