Games & Names #1 - Tapping into Hybridcasual & H1 Trends!
Stan's Dispatch ??
Hey-hey, Digital Quirites! Stan is here, your fellow industry colleague and ‘Games & Names’ podcast host. Welcome to the first edition of the G&N newsletter. We’re really excited to share this freshly baked issue with you and packed it with the best stuff possible. Make yourself comfortable, prepare your favorite beverage, and let’s dive in! ??
What's the buzz, tell me what's happening?
In addition to our podcast*, I'm launching a biweekly newsletter with the juiciest and most interesting industry insights. Latest mobile market trends, hidden gems worth paying attention to, game deconstructions, author columns, and hot discussions — all is inside.
Definitely not ‘yet-another-gaming-newsletter’ with dry statistics and not very useful facts here. I’ve gathered the crème de la crème of mobile gaming insights and sprinkled it with some experts’ opinions.
We’re really curious about your feedback. So don’t forget to like, share, and tell us what you think in the comments! Good luck and have fun ??
*haven't heard our podcast yet? Then don't forget to check all the links below!
Mobile Apps Market Tidbits ??
In this permanent section twice a month I will share the most interesting insights from the mobile market analysis provided by the AppMagic team.
Now that we've crossed the six-month mark, let's catch up on what's been happening in casual gaming.
Do you feel like you need a broader perspective? Tune in to AppMagic’s Casual Mobile Gaming in H1`23 report for more details!
G&N Ep.3 - Hybridcasual Hype ??
This summer was all about hybrid casual gaming on Games & Names podcast. We’ve invited Thibault de Vésinne-Larüe from Voodoo to share some insights on how they’re making $100M in this genre. Read what we've discovered below!
Hybrid casual games are…
Voodoo defines ‘hybridcasual’ as not necessarily mixing gameplays of different genres, but rather adding not typical for the genre monetisation methods. To give you an example, think of Archero, Project Makeover, or Mob Control.
When it comes to the gameplay the general goal is to make the game as catchy as possible and sprinkle it with liveops. If it’s too complex, like with midcore or puzzle, simplify it using hypercasual elements. If it’s too straightforward (hypercasual), add more levels and create a more powerful meta.
As for the monetisation methods, hybrid casual games incorporate a mix of varied techniques which on average can be broken down to 1/3 in-game purchases, 1/3 rewarding videos ads, and 1/3 interstitial ads. Here you need to do everything to keep a long-term engagement.
Why the niche will finally shape itself this time?
While we saw a bunch of waves in the past when hybrid casual tried to outline itself as a genre, now factors that might help to achieve it come together:
All of them combined with the economic downturn bring developers to look for better methods for reducing CPI and increasing LTV.
领英推荐
Voodoo’s approach to hybrid casual games creation
After of long process of ups and downs, Voodoo has outlined two approaches for building hybrid casual games:
Metrics indicating that the game is worth launching
Voodoo identifies three major ones:
When it comes to the gameplay, there’re three more:
So, it’s always about the balance between catchy gameplay and the right monetisation mix that allows you to decrease CPI and improve LTV.
Author's Vertical ???
In this section, we publish interesting insights and thoughts from our guest authors. Today Michael Kopelovich dropped by to share thoughts on designing effective Ad Removal offers. Michael, the floor is yours!
Thanks, Stan! Ads play a vital role in generating mobile game revenue, but their constant presence can disrupt the player experience. The solution? Ad removal offers. However, their presentation can greatly influence their success.
A common mistake is the absence of an in-app landing screen. Some games directly present 'remove ads' button, which immediately prompts payment. While efficient, it lacks transparency about the offer's details, potentially creating hesitation among players.
Yet, there are games with well-designed ad removal screens, providing clear pricing and persuading copy. But even here, a missed opportunity is the lack of added incentives. Simply offering ad removal may not be compelling enough for a purchase.
The best approach? Combine ad removal with a bundle of bonuses! Players don’t just appreciate tangible rewards—they expect a package. It's not uncommon to see offers that include not just one, but several incentives like in-game currency, special skins, free upgrades, coins, diamonds, and even temporary power-ups, all alongside the primary ad removal benefit.
Top-tier gaming companies, such as Supersonic Studios, Voodoo, Homa, and Lion Studios, champion this approach. Evidence of its success can be seen in the top 100 casual games. It’s not merely about dismissing ads—it’s about presenting players with a comprehensive package they can't resist.
In conclusion, while ad removal offers are essential for casual game revenue, their design and presentation are equally crucial. When done right, they can both enhance the player's experience and boost developer profits.
Reading recommendations ??
Assembled for you the latest insightful analytical reports gathered by AppMagic’s team – thank me later :)
Smarter every day ??
Don't forget to catch up with 'Games & Names' newest episodes:
In an informal 'friday-dinner-with-friends' atmosphere, we chat with industry experts and share actionable insights. Game design, UA marketing, narrative, production, running a company, or creating one – our topics are wide and broad, just as our smiles. So grab a cup of tea or coffee, tune in, and spend an hour with us!
Acknowledgments and farewells ??
Many thanks to you, dear reader, for staying with me until this part - I hope it was worth your time! :)
Also, grand merci to everyone who participated in the creation of the content:
See you in two weeks, I'm already preparing something very special!
One more thing! ??
We’re really curious about your feedback. So don’t forget to like, share, and tell us what you think in the comments! Good luck and have fun ??
Top Game Design Voice | HypeHype Inc | Ex Homa | Founder RisingHigh
1 年Thanks for the mention and great stuff ????
Helping Personal Brands And Businesses Create Engaging Short Form Video Content | Video Content Expert | Content Marketing For Personal Brands
1 年That is one Elaborate Read! Love it!
ex-Head of Product Appquantum Publishing. ex-Producer of Lumber Empire, Gold and Goblins and Legend of Slime - 175 mln downloads and 400mln$ revenue.
1 年Yep, great podcast, already sub)