Game time!
wakka wakka wakka wakka

Game time!

First of all, what is this? Gamification in software (in general) is the use of game mechanics to drive user engagement and improve experience.

Even LinkedIn has puzzles and encourages you to play daily (to maintain your streak) and that, in turn, helps drive you to the platform.

"Ok, I get that, I've seen accomplishment badges and points before, but why would this be useful or even worth considering from a service management perspective?"

Great question, glad you asked

Gamification addresses fundamental human motivators: competition, achievement, recognition, and collaboration.

And within service management, these drivers can be leveraged to:

?? Boost User Adoption:

New service management tools or processes can often be daunting.

Gamification makes the learning process more engaging and less intimidating, encouraging users to embrace new systems.

?? Increase Process Compliance:

Instead of viewing processes as rigid rules, users can see them as fun challenges to overcome, leading to greater adherence and efficiency.

??????Enhance Team Performance:

Light-hearted (or cutthroat, your choice) competition among depts, teams or individuals, driven by leaderboards and challenges, can help motivate them to improve their performance.

?? Improve Data Quality:

Gamified data entry can make the process more appealing, leading to improved data accuracy and completeness.

?? Foster a Positive Work Environment:

By introducing playful elements, gamification can inject some fun into the workday, boosting morale and team spirit.

?? Drive Continuous Improvement:

Gamified feedback mechanisms and challenges can encourage ongoing improvements in service delivery and user experience.


Barclay Rae along with Freshworks has an insightful whitepaper on the topic which highlights a wealth of data points and ROI examples! https://freshservice.com/assets/resources/freshservice/whitepaper/WhitePaper_Gamifying_The_Service_Desk_by_Barclay_Rae_and_Freshservice.pdf


"Ahh, fair enough, I can see the benefits here, but how would I go about introducing such a thing into my operation?"

Well, much like other projects where you're introducing additional functionality, the fundamentals are very similar.

  • Define Clear Objectives:

What specific outcomes do you hope to achieve with gamification? (e.g., increase knowledge base usage by 20%, reduce incident response time by 10%, improve CSAT scores). Identify the key behaviours you want to encourage or discourage (e.g., properly categorising tickets, using self-service options, providing timely feedback). Ensure your goals are specific, measurable, achievable, relevant, and time-bound (SMART).

  • Understand Your Target Audience:

Who are the users or teams you want to engage? (e.g., service desk agents, end-users, IT support teams). What are their motivations? What kind of games or rewards might appeal to them? Take into account factors like age, technical proficiency, and individual preferences.

  • Choose Appropriate Gamification Elements:

Points Systems: Award points for completing tasks, resolving incidents, adhering to processes, or providing valuable feedback.

Badges & Achievements: Recognise users or teams for specific accomplishments with virtual badges or awards.

Leaderboards: Create leaderboards to foster healthy competition among individuals or teams.

Challenges & Quests: Design themed challenges or quests that encourage desired behaviours and knowledge sharing.

Levels & Progress Bars: Track progress through levels or progress bars to provide a sense of accomplishment.

Rewards & Recognition: Offer meaningful rewards, such as gift cards, extra time off, or public acknowledgement.

  • Integrate with Existing Systems:

Ensure your gamification elements can be easily integrated with your current service management tools (e.g., ITSM platform, knowledge base, ticketing system).

Consider using APIs or integrations to automate point tracking, badge distribution, and leaderboard updates.

  • Start Small & Iterate:

Begin with a small pilot project, focusing on one or two key behaviors. Gather feedback from users and make adjustments as needed. Continuously evaluate the effectiveness of your gamification strategies and make improvements based on data analysis.

  • Communicate & Promote:

Clearly communicate the objectives of the gamification initiative to all users and stakeholders. Promote the program through various channels, such as email, internal newsletters, or team meetings. Keep the program fresh by introducing new challenges, rewards, or features on a regular basis.


Sunrise Software wrote about this over 10yrs ago!! https://www.sunrisesoftware.com/news/real-business-case-gamification


"Honestly, why bother? It seems like it could be 'fun' but so what?"

When implemented effectively, gamification can deliver significant benefits to both service providers and end-users:

  • Improved User Adoption and Engagement: Users are more likely to engage with new systems and processes when they are presented as fun and engaging activities.
  • Enhanced Efficiency and Productivity: Gamified processes encourage users to adhere to best practices, leading to greater efficiency and productivity.
  • Better Data Quality: Users are motivated to provide accurate and complete data, resulting in improved insights and decision-making.
  • Reduced Incident Resolution Times: By rewarding timely resolution of incidents, teams are motivated to resolve issues more quickly and effectively.
  • Increased Customer Satisfaction: By improving service delivery, gamification can lead to increased customer satisfaction.
  • Stronger Team Collaboration: Gamification can encourage teamwork and knowledge sharing by incorporating collaborative challenges or team-based leaderboards.
  • Improved Employee Morale: A playful work environment can make work more enjoyable, leading to increased job satisfaction and employee retention.
  • Data-Driven Insights: Gamification platforms often provide detailed data on user behaviour, which can be used to identify areas for improvement and make informed decisions.


Things to be mindful of!

  • Over-Emphasis on Competition: While competition can be motivating, overdoing it can lead to resentment and discourage collaboration. Focus on promoting healthy competition.
  • Unclear Rules or Goals: Gamification needs clear rules and objectives to avoid confusion and frustration.
  • Meaningless Rewards: Rewards should be relevant and valuable to the target audience. Avoid generic or trivial rewards.
  • Lack of Maintenance and Updates: A stale gamification program can quickly lose its appeal. Keep it fresh by introducing new elements and challenges.
  • Ignoring User Feedback: Regularly solicit feedback from users and make necessary adjustments to the program.


Centrical outline a number of real world examples of how gamification can increase productivity and increase engagement - https://centrical.com/resources/gamification-examples/


Conclusion

Gamification offers a powerful approach to transforming service management beyond just a necessary function into a positive and engaging experience. By understanding your objectives, carefully choosing your gamification elements, and continuously iterating on your approach, you can reap significant benefits, including increased user adoption, improved team performance, and enhanced service delivery. Level up your service management today – and watch your results soar!


Want to have some fun? Or perhaps just a good conversation about having some fun? Get in touch with the Xcession Ltd team, we'd love to talk with you about how you can use this, and other approaches to improve your Service management delivery and enhance experiences for your users and customers!

Game on!


p.s listen to / watch our podcast session with Stuart Seymour where he talks about introducing game style elements to drive engagement and adoption within his teams ??


要查看或添加评论,请登录

Daniel Gilbey的更多文章